Changes looks fun, but I have one consern (not that I complain really) Warring kd's (not only good once) gonna get insane amounts of honor.
Changes looks fun, but I have one consern (not that I complain really) Warring kd's (not only good once) gonna get insane amounts of honor.
Can someone clarify for me how the war win distribution will work. Let's say my kingdom wins the war, my monarch chooses honor as the 10% reward. I'm the median at 2000 honor and the top is 4000 the min is 1000. Is our total honor added up and multiplied by .10 than distributed equally, or is it all given to the lower honor provinces?
We haven't decided yet Netheril - we are looking at weighting it towards the guys with less though.
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I did a quick scan and noticed that Pitfalls was no longer a racial spell. Intended to reduce Faery (Non-Mystic) OPness?
The honor should be equally distributed, and not more given to the smaller provinces. That is disadvantageous when noobs are getting honor and not being able to keep it.
+ Sabotage gains is on 3 races. =\ For the most part the 'uniqueness' of the races is fairly well defined but that bonuses getting stacked up 3 times is bad. Maybe give Avians -30% thief losses?
4/4 specs is a nice change of pace. Getting back the good 'ol days :)
Could you change the explore formula so that exploring isn't like impossible after 2k acres? lol it's super harsh
The lack of personality changes is a little disappointing, but understandable since a lot of effort went into the races.
Race/Pers changes are good. Would have liked to see more pers changes, but obviously a lot of work went into the other things, so I guess that's forgivable.
And thanks for taking the 2 biggest nerfs in the game off my beloved faery :')
*huggles for bish and devs*
Well I tried to mention that if lowering spec you needed to put a lot of elites around the 4/5 value and have maybe orc with a 6 point offensive elite or things will be the exact same. With a boost to warhorse and prisoners and elites if anything it will be a more offensive based game.
Compare elite values on a 5 point system:
Avian 7.5/3.75
Dwarf 7.5/2.5
Human 5/5
Halfling 5/6.25
orc 8.75/1.25
undead 8.75/2.5
faery 3.75/7.5
Things that needed to be adjusted from last age was that war was pretty much quad taps the whole time if you were playing dwarf/avian/orc/undead this has gotten even worst. The elites are too offense heavy in comparison to what a defense spec provides, with the strengthening of soldiers/war horses/prisoners the problem is going to be compounded further.
Orc/avian/undead immediatly jump out as the most powerful races. Avian has TW which is going to be 25% stronger then in the past. Orc has aggression and an 8.75 point elite, sure they need to anon opening wave but once they are quad tapping it shouldnt be a huge issue.
Faery is going to have more relative dpa then last age, you nerfed the elite by .5 but removed the pop penalty, that elite needs to have a 5 for its defensive value or they are going to be just as annoying as last age. I can also imagine seeing all faery KD's being fairly successful with how fortified works. Abusing it in the same way elfs did this age.
Overall I think the elite values need nerfing pretty much game wide except humans which seem nerfed enough that at 4/4 they wont provide any issues.
Generating honor/land based on your current honor land is terrible for honor. It means your happyier to farm weaker KD's because at the end you still get a ton of honor.
Land generation works but why not have it as an added bonus on the smallies. It mkaes way more sense to have both then one or the other selected by the monarch.
Last edited by goodz; 25-07-2012 at 15:35.
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Edit: Things on the whole look good (aside from uniqueness factor).
The rest is just nitpicking...
I'd really like to see Avian with Reflect Magic or something. Their negatives don't feel very well matched to Dwarves. If you run 20% rax as a dwarf (+20% BE means you can water your buildings down more), with the QF you're looking at about -29% attack speed at 80% BE. Pair that with free buildings and an awesome spell book?
I just don't see -10% gains and no stable access (remember horses are more valuable with the tune down) being a fair trade off. In effect, dwarves get higher offense, better spell book, better econ (free bldgs), more gains, at the cost of lower attack speed CEILING and 2-4% more farms. Avians feel too much of a niche race and are forced to stack attack speed to be viable.
I guess Avians can always steal horses and drop them on their enemies, though.
Last edited by Zobo; 25-07-2012 at 16:21.
Last edited by khronosschoty; 25-07-2012 at 15:44.
will there still be such difference in honor gains in thievery ops vs magic ops?
it's so much easier gaining honor ase a mage than thief... it should be more equal. (raise honor gains for thievery ops, not the other way around ;P k thanks plz)
also! i liked my generals, plz dont take away my ability to quad tap as a faery <3
Last edited by reQi; 25-07-2012 at 15:46.
Its definitively a nice semi-hit to faeries scaling so well with honor, so thank you.
they lost 10% spell damage so its 91% now lol big nerf, agreed its still an isssue :(
Their def took a relative hit, 9v8 to 7v6 means their leets took a 3.6% def hit (6/7)/(8/9)=.964285
In addtion as their def spec is 6 nw and orc has a 5.75 nw leet they also lost their nw effectiveness so they should be easier to break.
is there harm in lowering it 20% and having a spec kill 4. its a slight buff to sold killing a dragon but a 4 spec killing 5 def just seems out of place.Originally Posted by Bishop
You must've been a Statistics major. Seeming as no one used specs except for Elves and Humans, a relative scale (and I'm curious where you got that one) is kind of irrelevant.
I see a -22.3% decrease to Orc/UD elites and an increase in reliance on stables (Orcs and UDs rarely run many, if any, stables now; this will water their relative building efficiency down considerably). Perhaps they'll start to consider "Well, do I need more offense, or should I build some more GS/Hosps/Rax/WTs/Guilds/Towers," instead of, "Okay I built 15-20% TGs, sustain/defense."
I see a -25% decrease in Faery elites and a -17% decrease in Elf Dspecs and Halfling elite defense.
I see a -17% decrease in Elf Offense, and -15% decrease in DWs and Avians.
What this means? The gap between Orcs/UDs and everyone else's offense is closing. A good thing. Stable reliance is increasing (means more buildings for offense). A good thing. Faery defense was nerfed extensively (pop% needs to be looked at; I'm still in favor of +% wages and -5% WPA/TPA to prevent Defense stacking + banking + OP strength).
Only DWs and Avians will be better at breaking anyone than they were before (excluding Faery). Offense is effectively on the decline.
Last edited by Zobo; 25-07-2012 at 16:10.
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