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No worries. I know I can reset. And I don't want them back. In the 2+ ticks that my towers need to produce runes to actually cast a spell, I figure that the guilds should train at least 1 wizard. And I won't get guilds until OOP (don't ask why). 10 working peasants is better than 10 mumbling alcoholics ... I guess.
Speaking of reset. Before choosing my final race/pers combo for this age, I was, briefly, faery. I remember that I had the "Fog is unknown to our culture" message :)) Shouldn't the devs make it inactive/disabled ? Since noone has it.
just to be clear though 20% maybe the max to have max efficiency but if you are dicing, you will gain acres, as you gain acres your guild % will drop and bring down efficiency. moral of the story, start with 22% guilds or more so that as you gain acres, you still keep 20% or more guilds to continue.
also while guilds are capped at 20% for duration and casting self spells it is still wise to use way more guilds then that as the more guilds you have, the more wizards you train. its the flat effect of the building. every 100 guilds makes 2 wizards so the more guilds, the more wizzies you make. its not a mod and doesnt suffer from DBE. but it does from BE unfortunately.
Icy 4 8
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