Your forces arrive at . Your generals report a tough but resounding victory on the battlefields! Your army has taken 1 acre! We also gained 5 specialist training credits. Taking full control of your new land will take 22.26 days, and will be available on May 2 of YR0.
We reawakened 12 of our dead troops into soldiers. We lost 12 Skeletons and 1 horse in this battle.
22 of your specialists have been promoted to elites. We killed about 17 enemy troops. We also imprisoned 20 additional troops in our Dungeons.
Our forces will be available again in 22.26 days (on May 2 of YR0).
And thus utopia has died.
Who invented these minimum gains for provinces of the same land size? How is it bullying to knock people down when they are so fat? How did anyone think this was a great idea?
Seriously, I'm flabbergasted.
Minimum and maximum gains should be based on land, with a modifier to move the gains from the median to the side based upon nw and such. Someone at 500 acres should have a minimum loss of, say, 15 acres and a maximum of 75 acres, based upon relative size of the target, with the minimum decaying at x rate per attack.
why on gods green earth would you make it so that 2 provinces of the same size could possible achieve the loss of 1 acre?
You've killed this game for me.
You will never EVER revive utopia to what it once was when you create variance falloffs like this.