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Thread: Land gains...

  1. #1
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    Land gains...

    Your forces arrive at . Your generals report a tough but resounding victory on the battlefields! Your army has taken 1 acre! We also gained 5 specialist training credits. Taking full control of your new land will take 22.26 days, and will be available on May 2 of YR0.
    We reawakened 12 of our dead troops into soldiers. We lost 12 Skeletons and 1 horse in this battle.
    22 of your specialists have been promoted to elites. We killed about 17 enemy troops. We also imprisoned 20 additional troops in our Dungeons.
    Our forces will be available again in 22.26 days (on May 2 of YR0).


    And thus utopia has died.


    Who invented these minimum gains for provinces of the same land size? How is it bullying to knock people down when they are so fat? How did anyone think this was a great idea?

    Seriously, I'm flabbergasted.

    Minimum and maximum gains should be based on land, with a modifier to move the gains from the median to the side based upon nw and such. Someone at 500 acres should have a minimum loss of, say, 15 acres and a maximum of 75 acres, based upon relative size of the target, with the minimum decaying at x rate per attack.


    why on gods green earth would you make it so that 2 provinces of the same size could possible achieve the loss of 1 acre?

    You've killed this game for me.


    You will never EVER revive utopia to what it once was when you create variance falloffs like this.

  2. #2
    Forum Fanatic gergnub's Avatar
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    thats nw based gains for you.

  3. #3
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    You made one poor hit because you don't know how the mechanics work and the game is killed for you? lol


    Gains are nw based. Attack +10% of you own nw to maximize gains.

  4. #4
    Enthusiast Zobo's Avatar
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    I did the same thing when I came back to the game. Made like a 30 hour hit to retal for a KD-mate. Broke some fellow like 5 times my size. Made me sads.

    Just check the attack times, first things first. The slower they are relative to the rest of them, the worse base gains you'll get.

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    I just find this as a piss poor system of attack. It defeats the purpose of buffing up a province in the first place. I mean, common, the guy was +- 3% of my own land size. Networth should never have been the deciding factor in attack gains, ever. If I got a few good hits in and never had the time to develop, it should be reasonable to expect others to retaliate and knock me back down.

    I'm sorry, I liked the game, not because it was perfectly fair, but because it was fun.

    Thank you for the reminder that the game is still here, but you've killed it for me. I honestly can't grasp the reason why you would change land gains to networth based. Maybe I'll get a response to that bit rather than snide comments, but going from the moderator's maturity, I doubt it.

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    Some brave soul should write an FAQ for returning players and explain some of the (now) basics.

  7. #7
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    Quote Originally Posted by metalsmith View Post
    Thank you for the reminder that the game is still here, but you've killed it for me. I honestly can't grasp the reason why you would change land gains to networth based. Maybe I'll get a response to that bit rather than snide comments, but going from the moderator's maturity, I doubt it.
    they went to nw based gains so a kd that sits at say 1000 acres for 2 weeks pumping science and armies doesn't auto win over a kd at 1000 acres who pumps for 2 days.

    It also stoped bottom feeding to an extent.

  8. #8
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    Seems like nw base has always been a factor - there were multiple factors including land size, but nw was still there - i believe the idea is to prevent a bigger province from knocking someone around, yes you may be buff but then cool you can hit the guy who has twice as many acres as you but in the same nw range which will give you more acres than if you hit the guy with the same number of acres anyway because the bigger guy had more acres to take- I'm not seeing how this is a negative, its more of a positive- just need to readjust how you're selecting your targets- your potential gains are actually much better this way

    another thing oop besides nw range, is tasty provinces get hit multiple times, often between the time the intel was taken and the hit was done, which would also affect your gains-

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    Wars were always by networth, attack land grabs were always by land. It makes sense that way. That way if one kingdom with high honor and well pumped goes to war, and the other KD is much less so, They will be much larger. It will be harder for the kingdom that is science pumped because they have more physical units.

    In other words, it really prevents bottom feeding. Having a sharp dropoff to 0 acres is just really stupid.

  10. #10
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    Quote Originally Posted by metalsmith View Post
    Maybe I'll get a response to that bit rather than snide comments, but going from the moderator's maturity, I doubt it.
    Maybe if it wasn't the case that 100% of your posts on these forums are absolute negativity, you might get a little more of a positive response.


    I honestly can't grasp the reason why you would change land gains to networth based.
    NW indicates the total strength of a prov. Land is only a factor. The game wants to promote people to attack provs who are of the same strength that they are. It's still the case where land fat provs give better gains than well-preped provs. Just attack around your own nw and you're fine.

  11. #11
    Post Fiend Orin's Avatar
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    dont worry too much.
    most of people would had been in your stance
    you'll be more aware next time

  12. #12
    Sir Postalot Lestat's Avatar
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    Nice grab

  13. #13
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    Wb metalsmith
    nw based gains are not that big deal in practice, they are only major pain at oop since they make it hard to feed off inactives and no troops provs if you grew during protection.

    Game now has a much tighter range you can hit for decent gains (+\- 20%nw) and minimum gains have been completelly removed while oow. Combined with attack time beeing affected by nw diference its all but removed botomfeeding from the game.

    It might be a bit unusuall from your perspective and might take take some time to get used to but in practice it makes a game much more pleasant since you will no longer occasionally get hit by provs twice your size you cant retal against.

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    And what I feared would happen has happened.

    A kingdom wanted to war with my kd, they are more organized, so I would rather avoid it.

    But see, they are pumping only offense specs on orcs, keeping their land small. That means they can simply attack over and over on provinces that are much larger than themselves, and if there is a retaliation, there are no gains. We litterally can't do anything about this because even when we do retaliate, they have so much offense that they simply out attack us 4:1.


    NW being the only factor practically for land grabs is ridiculous. I can't make anything positive out of it.

    it used to be if you did something like that, you'd just get ravaged up and down with attacks, plunders, etc. But now there is no reason for people to hit provinces with bad networth, and there is not enough gain for the people with their networth to attack them. So now my entire KD of people fresh from not playing in 3-4 years will be screwed over because an all offense orc and undead KD will attack us continuously, send us a dragon (they started it this morning) and then declare war and continue to ravage our provinces.

    This is why the game is not fun. Preventing people from bullying? bs, you just made it that much easier.

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    Soldiers: 159 (45% estimated draft rate)
    Skeletons: 4,435 (13,062 offense)
    Zombies: 254 (776 defense)
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    War-Horses: 2,043 (up to 1,203 additional offense)
    Prisoners: 23 (41 offense)


    NW based land gains make this kind of strategy feasable. No one can put them down because larger provinces don't get anything from attacking them, and they keep their land minimal. This kind of thing just kills the game for me.

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