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Thread: So Orc

  1. #1
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    So Orc

    Lets say i was thinking of going Orc Next age under the proposed changes.

    Interested in your opinion on What personality would be best for a kingdom that is looking for 6-8 wars next age?

    Tactician, Cleric or Warrior?

    Tact appears to have good synergy with the elite creds
    Cleric appears to be able to maintain your offence without needing to retrain it
    Warrior best offence elite with the biggest bonus?
    Last edited by Starscream; 04-11-2012 at 05:44.

  2. #2
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    Warrior for ownage, Tactician in support role for intel if you need it.

    If WH keeps dragon immunity, then they could be a pick. Kingdoms with lots of war wins can usually get Viscount honor on their orcs, so that +50% honor gains is pretty boss.

    Cleric as it's proposed is overly weak, and Cleric isn't good on provinces with super high offense/low defense.

  3. #3
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    how is cleric not good on high offense/low defense provs? those are the provs inwhich the offensive elite are the most valuable element of prov and they will be taking casualties as often as attac time permits 100% of all conflicts.
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  4. #4
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    How is loosing returning losses turn something from OP to overly weak?
    20% land saving is significant still i would have thought?

  5. #5
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    I would say Sage or Merchant.

    Orc already has amazing offensive values with 7/1 elite and +20/25% gains. If it was me I'd rather supplement the weak economy and need for elites with extra money or science.

  6. #6
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    Cleric with low defense gets chained, defense forced to desert. At that point, Cleric's reduced offense losses don't mean as much, and Cleric can suffer from chains slightly more. Since they don't have much defense to begin with, a high offense province can't hold on to their defense for very long, even with soldier respawning, and you're likely still forced to release about as soon as a non-Cleric.

    Taking down a kingdom of high-offense Clerics might be a little tricky, and they can last virtually forever in a grindy war, but it can be done, especially if the Clerics make it too easy.

    Cleric's extra soldiers are a huge, huge boost - they make the grind against them unbearable for most kingdoms that fight a Cleric kd. I played Cleric when they didn't have auto-revive, and attacker personalities were weaker... Clerics were balanced with those weaker personalities with +1 gen and -50% losses, and under proposed changes Cleric lost the general, while Warrior and Tactician are as strong as they've been.
    Last edited by nooblet; 04-11-2012 at 06:59.

  7. #7
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    @theuser Would not increased elite and building creds plus 15% land from Tactician supplement the economy?
    Merchant and Sage appears to be a very weak personalities for a waring kingdom

  8. #8
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    that extra gen is golden when chained. Cleric would be my pick tho, for the huge land saving & money savings if you get hit with elites home.

  9. #9
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    @Starscream it's a minor boost to the economy; training an elite offense is pricey but having an Orc with 30% more money means you can afford to constantly grow.
    Getting big is one of the best ways to deter getting chained and Merchant does it well.

    The massive amounts of science that Sage gets (and holds on to), means that if you get chained your power skyrockets massively as your BPA shoots up.
    Having +25% gains from Science combined with +25% gains from being an Orc is hilarious; you can double tap a province so hard they can't even retal because they are dealing with such massive overpop; by the time their population has dropped enough to retaliate, your army is almost home and ready to hit them again.

    The Cleric reducing losses in combat is useless when you get chained; you'll lose military to overpopulation not casualties.

  10. #10
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    Theuser, stop giving new players such bad advice. you will scare them away.

    I would go cleric out of those personalities with the proposed changes.

  11. #11
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    Why do people suddenly like Cleric when it just got super-nerfed? It baffles me how much disinformation is spread on these forums.

    Time to self-ban from Strategy Talk.

  12. #12
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    I think you should judging from your statement.

    tact is a close second (infact you could interchange both). warrior i wouldnt bother with.

  13. #13
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    I'd go warrior hands down, for the general alone. You will be warring a lot, so the + 15% OME in war is huge. The enhanced conquest range also helps in breaking those Fae ;)

    The extra credits on tactician is nice, however you won't be getting enough soldiers to use them all!

  14. #14
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    you asking for a kd right?

    cleric is still useful...when enemy dont chain you, but playing in a long war...orc cleric..will losing every building...they have and started having problem to build at all..
    especially you got chained terriblely...so dont run too many cleric for non dwarf attackers race.

    tactician is the best, but the offense could not sustain that good when vs cleric/undead

    if you really want to include orc into war kd strat,
    Don't all attackers using ORC , OR using ALL ORC tactician, and play 3x Attacks per day. make sure you got big t/m war hero to supply soldiers and $$.
    in short war, it will be very effective..coz you crush enemy and they dont even have the abilities and activity to grab back their land.

    in long term, orc going to lose...because, bad econ..and vulnerable to hit, if enemy having same speed activity, and Max Gain On ORC..back...

    thats for full orc kd,

    as for usual good war kd, reality is not every kd have 25 attackers could play 3x per day.
    so..Mix it with dwarf, avian,orc, undead...will do..:D

  15. #15
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    Quote Originally Posted by nooblet View Post
    Cleric with low defense gets chained, defense forced to desert. At that point, Cleric's reduced offense losses don't mean as much, and Cleric can suffer from chains slightly more. Since they don't have much defense to begin with, a high offense province can't hold on to their defense for very long, even with soldier respawning, and you're likely still forced to release about as soon as a non-Cleric.
    How would Clerics suffer from chains slightly more???

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