Final changes are out now and can be viewed here
Final changes are out now and can be viewed here
Last edited by Bishop; 05-11-2012 at 14:19.
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Interesting, no more crappy attack times, I like that. Just need to know the gains mod :PThe Anonymity spell has been modified. This spells will result in minus attack gains rather than additional attack time. Apart from this the spell works as before.
EDIT: <~Bishop> replace + attack times with - gains
So 15% then!
Last edited by DHaran; 05-11-2012 at 14:29.
S E C R E T S
Very interesting, changes look good.
The anon change is nice. Glad to see the slight buff to humans and orcs.
Apprehensive about the War Hero... shall be interesting to see it used in organised kingdoms.
Undeads are immune to the plague.
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Anonymity change is fantastic, thank you for that.
The Merchant is not immune to plaque .. learn that now never played that freak !
well played human this age was dam difficult so no more human for me :P if you added 15% maybe I played with Housing at 10 % and still no good .....
About the topic Stewart --I have a problem with that word( makes me think to flying) but in rest is ok .
Let the role dice :)
Last edited by vladimirilici; 05-11-2012 at 15:44. Reason: Did not know Merchent are not imune to plaque ~!
The merchant is only immune to the income penalty of the plague (-15% income).
Retired.
multiplicative
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Tactician -> Accurate espionage ops during wars
Mechanic changes -> Espionage 100% accurate when sending 10% of your thieves.
Seems like a wasted plus for the tactician as sending 10% of your thieves doesn't seem like to much of a drawback.. So perhaps a unintended nerf of the Tactician personality?
Its not unintended, tacts will still have 0 thief losses getting intel as they can send <10 thieves for accurate intel.
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