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Thread: Dealing with Haflings

  1. #1
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    Dealing with Haflings

    Haflings with lots of science, how is it best to deal with them in war?

    1. Chain them hard
    2. Throw tons of amnesia - is this even valuable?
    3. Others?

    and why?

  2. #2
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    Massacre.

    That's one way, anyway.

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    What is it doing to you that is so bad?

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    pre-war planning, some says chaining deep is effective, others say amnesia drop their thievery and pop science down is more effective...what do you guys think is more effective and why?

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    I'm assuming you're worried about the theiving power.

    I'll suggest some periodic application of expose theives or you can try a more indirect approach with FB(kill BE) or tornado (take out TD)

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    Amnesia is a waste of mana. If you're that concerned with their science, do a few learns during the wave. Halflings are inherently flawed, so there are a number of ways to exploit those weaknesses. I think Petrified asked a really important question and until we know specifics, it's impossible to offer sound strategic advice :)

    Edit: Resurgam posted a few seconds before I did. ET is an excellent approach, without knowing exactly what you're concerned about. Generally speaking, halflings are used as hybrids and thus cannot be great in all phases (wpa, tpa and opa). Likely, that means a high tpa and ET is a rather effective solution for the start of war. You won't want to maintain that ET, as it will pull you away from other ops on other high value targets. Instead, you'd want to chain that halfer down to overpop and cause him/her to release thieves.
    Last edited by TwistedCowboy; 12-11-2012 at 05:01.

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    Amnesia by itself won't win your war. Most of the effect is temporary.

    Nightmare, followed by a deep chain, works very well against halflings. That will temporarily cut their thieves, protecting you somewhat until the actual hits start rolling in and making the overpopulation damage more severe.

    You will probably want to take down halflings early in a war, rather than suffer through your strongest offenses losing steam. If halflings can become unbreakable with their armies in, they're a much bigger pain in the ass to deal with.

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    massacre was highly effective while mass only cost 1 point on hostility meter. It should now be more effective to deep chain him so all thieves desert before he can safely break and stay unbreakable. No need to continue hitting him after a chain, he turtles well, let him grow back a little and allow his military to kill itself, single tap him with ur chainees then finish off chained attackers with spare generals, couple fbs can help but not necessary.

    Don't make the mistake of chaining a halfling first, it will cripple ur own chained provs not having easy gains cus a halfer can turtle very well after chain. Alternating between halfer and attacker is fairly good, giving ur small provs something to chew on and chain completely out of war.
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    thanks for the advice...i'm a bit confused. This is all pre-war planning so players are concerned about their high tpa, high pop and thievery science.

    Players want to make him overpop by amnesia, while others just want to chain him down. massacres pre-war are good, though doing the prior will contradict each other. Are you saying you would chain him at first or later?

    Agreed, tornadoes should help get rid of TD, players argue that the science is more effective to get rid of to overpop. Learns would be a better option too, difficult decision. I believe everything raises the meter by 2 now...

    Any advice would be appreciated

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    Quote Originally Posted by whatever View Post
    thanks for the advice...i'm a bit confused. This is all pre-war planning so players are concerned about their high tpa, high pop and thievery science.

    Players want to make him overpop by amnesia, while others just want to chain him down. massacres pre-war are good, though doing the prior will contradict each other. Are you saying you would chain him at first or later?

    Agreed, tornadoes should help get rid of TD, players argue that the science is more effective to get rid of to overpop. Learns would be a better option too, difficult decision. I believe everything raises the meter by 2 now...

    Any advice would be appreciated
    I'll try to clear up some of those things(and hopefully not just make it more confusing!)

    -Overpop by amnesia: This is something temporary and unless they are starting off at overpop will not do the type of damage you are looking for. At this point in the age, if you can do a strong chain wave in war, then amnesia will certainly help with overpop(especially if the chain is happening "before" his troops get home, rather than"after").

    -Nado isn't really useful for removing TD. The spell is really mostly a way to temporarily reduce nw in most instances.

    -All attacks but ambush raise meter by 2, with the exception of ambush which raises it by 1.

    So, a few things that would be useful to know: What personality is he? Is it a "he" or a they? We talking about one prov that's REALLLY giving you problems, or a general strategy? IMO halfers this past age are best for 3 things this past age, 1) robbing faery stocks, 2) starting/becoming UB, 3) AW'ing.

    Some final notes: due to gbp, chaining is something you do in war, and yah, chaining halfers is fine, although not always necessary(if your just trying to make sure it won't be a ub problem abit into the war).
    NS/NM/Prop are all adversly affected by all elite armies(aka halfer armies). MS, however is not. If you're engaged in a long hostile with leets home, MS is solid.
    Massacring and learning is not adviced if a kd has the button against you(which im presuming they do). Getting chained without incoming acres is bad.

    Hope this helps. gl
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    I didn't encounter a single UB halfer in the top 25 for honor/warring kds, so that's a misnomer. Faeries, on the other hand, would match up with much of what the above commenter suggested.

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    1/4 of the provinces are halfling, rogue, so really, am looking for a general strategy. Agree, tornadoes have no guarantee that will get rid of TD's so, can be a waste of mana. I guess you could do amnesia and then chain him hard on, although, is it really worth it to spend so much time on one halfling...yes, it can hurt others if left alone, wasting mana and hits on one is another...seems awkward?

    If it was one, i guess it doesn't really matter what you do, whether be massacre or chain...with more than one, can be a headache...

    Also, if you amneisa first, then do NM's followed by chaining, is this even more wasted mana, does it actually serve a purpose?

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    nm/ns has drastically reduced affects on elites.
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    UB halfers can happen in a long war, if they can deal with constant MS, train up, and most importantly tear down the largest offenses in an enemy kingdom systematically.

    Fireballing a halfling is usually a good way to prevent them from becoming UB, as they'll have to kidnap or prop to recover properly. It will also wreck their BE in the long term, which in turn weakens their forts and any attacking buildings they run. From there it's mostly a matter of whittling down their defense with MS and taking down their support, until such a time that you can build up killers to finish the job.

    That said, if you can chain a halfer, the rewards can be quite profitable. Just make sure they don't have TW on, as with any TW-capable race.

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    Whatever, my advice if your having to deal with a large number of halfers, like 1/4 the enemy kingdom as stated. Don't concentrate too hard on any one at a given time and don't use the same strategy to deal with all of them. I would choose the biggest nastiest ones to chain down while taking the ones that are least pumped and making them FB+ms targets (if they keep attacking without Econ eventually they will get too fat to do anything) the ones you don't chain or FB you can sprinkle ET on every so often to soften the amount of damage they do. Strategy for dealing with 1 halfer is different the dealing with a crowd.
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