I dislike the way the war win chart works.
It promotes toxic gameplay;
- Picking on ghettos for min-time wins.
- Prolonging surrender to prevent a kingdom aiming for the WW crown.
- Dismisses a lot of warring strategies.
- Land dropping to stay in ghetto range.
My suggestion is to remove the war count ratio as it is and replacing it with a kingdom 'Might' rank.
Every kingdom would start with 100.0 as default on 0/0 wars.
When warring, the following factors are taken into consideration:
- KD vs KD networth ratio (as currently stands)
- Length of war
- Current Kingdom Might rank
- KD Networth/Land ranks
The formula for Might rank exchange would run something like this:
((NW ratio) * (Max Kingdoms / KD Networth~Land rank) * (Utopian Days * 0.02)) * (Losing Kingdom's Might / 10)
Scenario one:
A first war between two kingdoms of equal networth, with a min-time win would result in:
(1 * 0.96) * 10 = 9.6
Winning Kingdom has 109.6 Might
Losing Kingdom has 90.4 Might
Scenario two:
A war as a kingdom with 100 might verses a kingdom with 150 Might and 110% nw, lasting 96 utopian days:
(1.1 * 1.92) * 15 = 31.68
Winning Kingdom has 131.68 Might
Losing Kingdom has 118.32 Might
This promotes positive gameplay:
- Risk vs Reward - Warring kingdoms will want to fight eachother more, for a better reward)
- Warring ghettos will give lower results
- Promotes growth and overall a more competitive play style for the entire server
- Kingdoms who do not want war will be able to avoid war easier, as their might rank will never get deliciously fat
- Long wars are still rewarding
- More accurate representation of strong warring kingdoms