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Thread: Any Age 58 change predictions?

  1. #1
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    Question Any Age 58 change predictions?

    My predictions are based off what I saw with the recent changes.

    Avian
    -30% Attack Times

    -15% attack gains

    Town Watch, Vermin, Mystic Aura
    Elite: 6/3, 650gc, 5.25NW

    Dark Elf (Merger of Faery and Elf)
    Can use credits to raze buildings
    +1 mana/tick during war
    -50% runes needed for spells

    -10% birth rate

    Access to All Racial Spells
    Elite: 3/6, 750gc, 6NW

    Orc
    Earns Elite Credits
    -50% Dragon Effectiveness (Fixed as first prediction would have been too OP)

    -50% Combat Instant Spell Damage and Duration

    Bloodlust, Fanaticism, Reflect Magic
    Elite: 7/2, 900gc, 6NW

    Hobbit (Merger between Dwarf and Halfling)
    +20% BE
    +1 stealth/tick during war
    -50% Thief Costs

    +25% Food Consumption

    Fanaticism, Aggression, Invisibility
    Soldiers 2/2; Elite: 5/4, 700gc, 5NW

    Humans
    +15% Science Effectiveness
    +25% Sabotage Damage
    +25% Instant Spell Damage
    +1 offense specialist

    Tree of Gold, Fountain of Knowledge, War Spoils
    Elite: 4/5, 725gc, 4NW

    Undead
    +10% Population
    Converts some Specialists to Elites on Attacks
    -75% Food required
    +1 defense specialist

    -50% Sabotage Damage

    Greater Protection, Town Watch, Chastity, Clearsight
    Elite: 7/1, 800gc, 5.75NW

    ------------------------------------------------

    Merchant
    +25% Income
    -50% Money Losses on Plunder Attacks
    Gain 25% more Specialist and Building Credits

    Mystic
    Access to Meteor Showers
    All Guilds and Towers are twice as effective
    +30% Spell Duration (For Duration Spells Only)
    +30% WPA

    Rogue
    +40% TPA
    Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda
    Thieves Dens are twice as effective (subject to DBE)

    Sage
    +20% Science effectiveness
    -20% cost of science
    -60% Losses on Learn Attacks

    Warrior
    +15% OME (permanent)
    +20% Gains
    Enhanced Conquest range

    Tactician
    -25% Attack Time
    Immune to Ambush
    Accurate Espionage (permanent)

    Cleric
    -60% Your Military Casualties (on attack or defense)
    +1 General

    War Hero
    +25% honor gains
    -50% train time
    -50% draft costs
    Reawaken 50% Casualties
    Last edited by Natsu; 23-02-2013 at 03:00.
    T/Ms apparently = black sheep of Utopia.

  2. #2
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    Elf Lords 7/7!

  3. #3
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    My prediction is based on the current World Survey, and that's dwarf will have a buff next age, and undeads will lose CS (going back to dwarf).

  4. #4
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    plague change another change to the explore pool. no major race changes

  5. #5
    Post Fiend amokchen's Avatar
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    hostile meter reduced to 150 for max

    explore formula changed away from median formula to.
    soldcost = (acres+grabbed)^2*0,00001
    gccost = ((acres+grabbed)^2*0,00001)*200
    2x multipler for war
    none for eowcf and normal.
    pewpew

    no balls no glory (c) BMW

  6. #6
    I like to post Sheister's Avatar
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    I predict that people will STILL say faery is too strong because by some miracle they still do SOMETHING this age. So next age faery will get an additional -5% income penalty. Meanwhile, humans will gain +5% income and a 10% increase to their ops damage over current while they elite cost increase 50 gc to balance that.

  7. #7
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    Faery will be gone

  8. #8
    Post Fiend Stingaaaa's Avatar
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    If those were the changes. Orc warrior is so OP! would be alot of them playing the server!

  9. #9
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    Quote Originally Posted by Stingaaaa View Post
    If those were the changes. Orc warrior is so OP! would be alot of them playing the server!
    Fixed it so the prediction wouldn't be too OP and moved some penalties around to help nerf the bonus a bit.
    T/Ms apparently = black sheep of Utopia.

  10. #10
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    Neither Elves or Faeries can be attackers now? I don't want to be an orc...

  11. #11
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    Overpowered NM for undead and fearries, 15% pop for orcs, extra mana for elf oow, fog to dorfs and a science bonus for humans.

  12. #12
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    Quote Originally Posted by Palem View Post
    Faery will be gone
    is this official?

  13. #13
    Postaholic chalsdk's Avatar
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    Quote Originally Posted by groslm View Post
    is this official?
    ofc not

  14. #14
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    Might aswell remove Faery since the game is pushing them to becoming obsolete and extinct. Following what I posted above on my predictions makes it so every race and personality is viable but it could still use a few tweaks here and there.
    T/Ms apparently = black sheep of Utopia.

  15. #15
    I like to post KuhaN's Avatar
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    Thumbs up

    next age changes will probably be as dumb as this age's changes, so whocares?
    "Go back to the gym because you f'king suck at utopia, noob." -Godly



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    Unfortunately, no amount of razes will improve your war record
    Greatest strategy thread/question of all-time.

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