Last age in a kingdom of 25, the problems with finding wars were a complete lack of 25 player kingdoms. Sub 25 players refused to war us whatsoever. Can't get wars, ended up being forced into disadvantageous situations, just from boredom. Lose a lot. Crap age in general. 5 players decide to leave for a skd, mostly due to lack of morale.
We decided to stay at 20 players and got our first two wars very easily. There are loads of kingdoms between 19-22 players. We remained small so we can have a wider variety of targets. We attempted to look ghetto as possible to bait people, but with 2/2 war wins on the kingdom page and a warring race set up, no one is willing to fight us now. I am sure with 0/2 we would have had 4 wars by now. We were second on the global WW chart, but now we are stuck in a rut and have been for nearly 2 weeks. Now because we are small, and need to remain small, our only option is to plunder/learn and pump sci/wpa. This leaves us open to learns from larger kingdoms, who we have no power to retal. We are very attractive for learns due to 2/2 war wins and high npa.
So this leads me to the conclusion that the warring system is absolutely broken in game.
The war win chart is pointless, how are you supposed to 'win' something that is down to luck (kingdoms actually deciding they will war you)? This problem only gets worse the more successful you are. I had a suggestion here, and feel the same way as I did when I posted it: http://forums.utopia-game.com/showth...lacement-chart
The relation system is also broken. I have no suggestions on how to fix it, but it feels like you give away hostile ops and the option to declare far too quickly through attacking. Ops and spells should also raise the meter.
Warring kingdoms seem to be dying off as the mechanics of the game are absolutely counter productive for such play style, and I thought utopia was about warring.
Thoughts?