Originally Posted by
GotCha
Very much dissagree. Being an attacker and in a "good kd" requires you to do nothing more then to follow a set build that your kd has set, being there when your army comes in and attacking the chain target or off target that is set, along with knowing how to manage overpop.
T/M on the other side, have to have a very balance build including tpa and wpa, along with dpa. (of course were going to have more def, we dont have the off to hit back what is taken) And again if your in a kd worth a crap you will have to be 3x's more active then the attackers, and more flexible, for you will need to logg on when enemy armies are coming in (prop the hell out of them), have to logg on at random times to make sure that durations are up (ms,riots,greeds,storms, Etc.) And then on top of that if you start getting Conquested down you have to do all the same as an attacker without being able to hit back for land. Not to mention if you are a rogue that is worth a crap, you will have mystics all over you and vice versa if you are a mystic that is active and worth a crap.
Having an attacker that is going to be there army in army out is very very important, but most if not all of the better kd's know you put your most active players in T/M slots. thanks and good day.