I know war builds can change entirely depending on what the enemy is running for MO and MD and such, but I feel like my war build contains to many pieces. It seems I want a bit of everything, and doing do, maybe it makes me weaker?
A/m
I generally run:
8% Farms
10% Banks
10% TG
10% Rax
15% Hosp
10% Guild
10% Tower
15% WT
10% Stables
2% Dungs
Now, some might think that 10% Towers is low, but it has worked for me lately..
Military Breakdown: 1500 acres
14000 Archers
10000 Elites
2.0 rTPA
4.5 rWPA
I will probably end up with (If I include TG's) 85k MO, with a few orcs/undeads at 100k. So I'm not sure where I will end up as a target...
The problems..
which is better? GS or Hosps? Or Forts?
Is it better to get 10% TG and 10% rax, or 20% of either (TG or Rax and not the other)
Or maybe 10% Hosp, 10% TG, and maybe 10% Fort (there I go again, trying to pick up more things)
I save myself 10% attack time with 10% rax... but would they be better spent to increase TG by 5% and maybe go 10% hosp and 10% gs? or maybe 20% of either... so many different combos :/
But yeah, not sure if having 10-15% of a lot of things in war is better than having 20% of somethings? ...so looking for some thoughts on the build.