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Thread: I need help with NW based attacks

  1. #1
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    I need help with NW based attacks

    Hey guys,
    So I am one of those guys that played millions of years ago back with land based attacks. I have since returned with these new nw based attacks. Which is completely different (obviously). I understand how to optimize opa/dpa and understand what is a good opa/dpa and all that jazz, which is pretty easy. But how does one optimize o/nw and d/nw and what is a good o/nw and d/nw?

  2. #2
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    still think in terms of opa/dpa as far as everything works outs. The units/race are relatively balanced such that its still the best way to think.

    FYI good t/m will have between 90-110 dpa. While a good attacker will have between 100-120 opa a bit more if warrior and in war a bit less if not orc/undead.


    edit let me be a bit more clear, as the nw value of units/races are mostly balanced if u still think of things in terms of opa/dpa your close enough to optimizeing o/nw and d/nw that you wont be able to tell the differnce. The MAIN thing to note now is the effects of science, u dont want to much science or you become nw inefficient. However your looking at several thousand bpa/category before its "to much" so again just dont worry about it.
    Last edited by Persain; 03-05-2013 at 20:19.

  3. #3
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    It might be easier to just think about ppa(pop/acre) distributions for different situations. One easy way to do it for now might be to have a constant variable like BE(say 80) and then set peasents to start at whatever will give you that and then figure what you want with the rest(can also plop the wpa in for now or whenever your planning on getting into a hotile/war). These numbers won't always turn out right based on situation/wpa but 100% of your pop = 100% of your pop. Then you can fiddle with builds and your sci and know what you can look like in different situations with dif pop distributions and building distributions. Don't really worry about the nw efficiency(unless you want to take a look at how silly going high homes is).
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  4. #4
    Forum Fanatic octobrev's Avatar
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    opnw/opgc/dpnw/dpgc is something you would look at when selecting race/pers at the start. Per acre is still the most practical and widely used measure. NW based attacks just means that the % gain is based on a ratio of your networths then applied to their acres up to a cap of 20% of the smaller provinces' acres. 90-110% is a flat 12% base gain with a linear function off each side. They hit zero gains at 55% and 160% nw. Kd nw is also a factor when hitting into smaller kingdoms. The gain begins to decrease at 90% kdnw and reaches a minimum of -33% gains at 40% kdnw. Again, it is linear.
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  5. #5
    Forum Fanatic octobrev's Avatar
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    Just download utools. It shows a gains figure right on the kingdom page.
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  6. #6
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    good thinking

    Look at the top feasible attack builds and do simple OP/NW then look at their defense DP/NW with armies out. I find .75 OP/NW is a reasonable estimate of a max from a pumped top kingdom attacker with a semi suicide strategy. Without giving away too much you can use a figure like this to work out your split of op/nw dp/nw depending on your gains strategy and kingdom circumstances.

    You may find top hitters with .15 dp/nw (usually first to be chained mind you) because they can be hit 3-4 times by another top hitter with >.6 op/nw. So there is a case for working out just how much your human sage tpa/wpa and fluffy science is actually making you more of a target.

  7. #7
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    opnw and dpnw are only useful for comparing races and what generally affects nw-efficiency, like Halflings' units being horribly inefficient, stables adding nw, thieves/wizards adding nw, and a possible preference for heavy attackers to build more rax/gs and fewer tg or vice versa. Trying to reach a goal opnw/dpnw isn't very useful because of how many things affect nw. Usually the best is to allocate your population per acre and use that as the baseline, and not count on offense and defense mods too much since those can also swing wildly during war.

    Something like .2 dpnw and .6 opnw is common for pumped heavy attackers, but as long as offense is significantly higher than defense it doesn't matter as long as you can hit the targets you need to be hitting.

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