This post details an early look at the proposed changes for Age 58. We will tweak the racial and personality mods as well as a couple of mechanics - these are getting balanced so its likely that this will be the last age before a re-jig. Please note that much of the usability changes below are a work in progress - we will provide more details on these when we can. There is a significant body of work involved in creating these items along with infrastructure changes for future features so please be aware of this in your suggestions/comments, which you can post here.
End of Age 57: Tuesday 4th June, 12.00 GMT
Start of Age 58 Freeze: Tuesday 4th June, 18.00 GMT
Start of Age 58 Protection: Friday 7th June, 18.00 GMT
End of Age 58 Protection: Monday 10th June, 18.00 GMT
Race Changes
Avians
-30% attack time
+20% Sabotage damage
-25% birth rate
No Access to Stables
Town Watch, Vermin, Mystic Aura
Elite: 6/3, 650gc, 5.25NW
Dwarves
+25% Building Efficiency
Free Building Construction
Can use credits to raze buildings
+20% Spell Damage (Instant Spells)
+50% Food Consumption
Can't use Accelerated Construction
Fanaticism, Fools Gold, Quick Feet
Elite: 6/2, 800gc, 5NW
Elves
+1 Mana Recovery in war
+50% WPA
+1 defence specialist strength
Pitfalls, Mages Fury, Amnesia, Nightmare
Elite: 5/3, 650gc, 4.75NW
Faeries
+20% Spell Damage (Instant Spells)
+20% Sabotage damage
+20% TPA
+20% WPA
-3 generals
-50% effects from honor
Access to All Racial Spells
Elite: 3/6, 900gc, 6NW
Halflings
+50% TPA
+1 stealth
-50% thief cost
-15% Attack Gains
Invisibility, Town Watch, Aggression, Animate Dead
Soldiers: 2/2; Elite: 5/5, 500gc, 5.5NW
Humans
+8% Population
+30% Sabotage damage
+30% Spell Damage (Instant Spells)
+1 Offense specialist strength
Tree of Gold, Fountain of Knowledge, War Spoils
Elite: 4/4, 700gc, 4NW
Orcs
+30% Gains
Earns Elite Credits
-50% Combat Instant Spell Damage and Duration
-50% Sabotage Damage
Bloodlust, Fanaticism, Reflect Magic
Elite: 7/1, 800gc, 5.75NW
Undead
-50% Offensive losses on attacks you make
Converts some Specialists into Elites on successful land attacks
Spreads and is Immune to The Plague
No Food Required
Basic Thievery (Intel operations only)
-20% Science Effectiveness
Greater Protection, Town Watch, Chastity, Clearsight
Elite: 7/2, 1000gc, 6NW
Personality Changes
The Merchant
+20% Income
-50% Money Losses on Plunder Attacks
Gain 40% more Specialist and Building Credits
The Sage
+25% Science effectiveness
-20% cost of science
-50% Losses on Learn Attacks
The Rogue
+1 Stealth recovery per tick
Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda
Thieves Dens are twice as effective (subject to DBE)
The Mystic
Access to Meteor Showers
All Guilds and Towers are twice as effective
+30% Spell Duration (For Duration Spells Only)
+1 mana per tick in War
The Warrior
+15% OME in war
Reawaken 50% Casualties
Enhanced Conquest range
The Tactician
-15% Attack Time
Immune to Ambush
Accurate Espionage (in war)
The Cleric
-50% Your Military Casualties (on attack or defense)
+1 General
The War Hero
+50% more bonuses from honor
-50% train time
Immune to Dragon effects
Immune to The Plague
Mechanic Changes
The explore formula curve will be modified so as to reduce the cost wall/jump. We will continue to utilise relative size to modify costs.
Pool growth and decay will also be modified to allow more flexibility for warring without hindering pool.
The War Win chart formula will be modified to more accurately reflect the calibre of your opponents. A modification based on current war wins and/or chart position may be used, but we are still actively seeking suggestions on this.
Usability features
Intel Store
We will add a Intel repository for players to store basic information on a province, such as defense and active spells cast on them with duration remaining. The information and number of kingdoms you can store data on will be limited.
Province target finder
We will incorporate a province search that will allow you to search for provinces that meet your criteria. Currently this does not allow you to search for kingdoms.