I wasn't actually talking about in-game motive, moreso it is a social community-based ulterior motive that I'd suggest here. By your own admission, yourself and your kingdom are not affected by the subject matter of this topic. So the question I mean to ask then, is... what are *you* doing bringing it up, as opposed to someone directly involved? What is your ulterior motive if yourself or your kingdom are not affected by the top-game?
Essentially... why do you care?
I would suggest a social motive, a sort of image-based motive. Imagine if this attempt of yours actually works, and you change the way the top game is played, wouldn't your community status be enhanced even more? It's already pretty solid, you're kind of a big deal around these parts, but taking on a topic outside of your area of influence and succeeding to create change, that would just add to your social status. It's no secret that social status seekers like to create situations where they can gain greater standing in the community. This feels like that.
I would equate you maybe to Marc Antony and his famous speech after the murder of Caesar. It's all about rhetoric, modes of persuasion, and how to persuade a crowd towards your stance with cleverly crafted wordage and all that, what with communicative skills being something you're clearly very good at. You've got a crowd of squabbling folks who have different opinions on the topic, so you get up on the podium and ask the Utopian top-game to lend you their ears. Then you go about weaving your words in an attempt to affect change in an area of the game that doesn't impact you and shouldn't really matter to you, with what one can only assume is the need for social status enhancement. (Granted, Marc Antony wanted to rule instead of Brutus, and you probably don't want to rule the top-game, so that's where the comparison obviously splits.)
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But to your original post, I would respond with this:
Let the top-game play however they want. They aren't the only section of the Utopian community that matters, and you aren't a part of their section nor does their section impact the region of the game that yourself and your kingdom prefer to play in.
Let them point fingers, lay blame, cry foul, make accusations, assume motives, deliver threats, craft excuses, issue complaints, publicize betrayals, attempt regulation, exercise leverage, insinuate misbehavior... the list goes on. Let them do it all, in their own corner of the game. It provides entertainment for the rest of us, but very little actual impact on the rest of the game. Kingdoms in the middle and bottom rarely partake in all this "noticing" crap and obsession with the definition of "hostile" and so forth.
Frankly, my own personal opinion is that it takes two parties to be in a conflict (or "hostile" as it is called), and if one party tries to back out (offers a ceasefire) then the conflict ("hostile") is over. But having been in the middle most of my Utopian career, why do I care? Why would I try to affect the top-game if it doesn't affect me?
And so then why, as well, would you?