Here are the final changes for Age 58. As mentioned in the proposed changes thread we are focusing on usability features such as intel storage and target finding as well as preparing infrastructure for future features. As well as some race/personality changes we will be revising further the exploring structure of the game and reworking the war win chart calculation. Thank you to everyone who provided feedback, you can provide more comments here.
End of Age 57: Tuesday 4th June, 12.00 GMT
Start of Age 58 Freeze: Tuesday 4th June, 18.00 GMT
Start of Age 58 Protection: Friday 7th June, 18.00 GMT
End of Age 58 Protection: Monday 10th June, 18.00 GMT
Race (see previous info by clicking "show text")
Avians
-30% attack time
+25% Sabotage damage
-25% birth rate
No Access to Stables
Town Watch, Vermin, Mystic Aura
Elite: 6/3, 650gc, 5.25NW
Dwarves
+25% Building Efficiency
Free Building Construction
Can use credits to raze buildings
+20% Spell Damage (Instant Spells)
+50% Food Consumption
Can't use Accelerated Construction
Fanaticism, Fools Gold, Quick Feet
Elite: 6/2, 600gc, 5NW
Elves
+1 Mana Recovery in war
+50% WPA
+1 defence specialist strength
Pitfalls, Mages Fury, Amnesia, Nightmare
Elite: 5/3, 650gc, 4.75NW
Faeries
+20% Spell Damage (Instant Spells)
+20% Sabotage damage
+10% TPA
+10% WPA
-3 generals
-50% effects from honor
Access to All Racial Spells
Elite: 3/6, 1000gc, 6NW
Halflings
+50% TPA
+1 stealth
-50% thief cost
-15% Attack Gains
Invisibility, Town Watch, Aggression, Animate Dead
Soldiers: 2/2; Elite: 5/5, 500gc, 5.5NW
Humans
+8% Population
+30% Sabotage damage
+30% Spell Damage (Instant Spells)
+1 Offense specialist strength
Tree of Gold, Fountain of Knowledge, War Spoils
Elite: 4/4, 800gc, 4NW
Orcs
+30% Gains
Earns Elite Credits
-50% Combat Instant Spell Damage and Duration
-50% Sabotage Damage
Bloodlust, Fanaticism, Reflect Magic
Elite: 7/1, 800gc, 5.75NW
Undead
-50% Offensive losses on attacks you make
Converts some Specialists into Elites on successful land attacks
Spreads and is Immune to The Plague
No Food Required
Basic Thievery (Intel operations only)
-20% Science Effectiveness
Greater Protection, Town Watch, Chastity, Clearsight
Elite: 7/2, 1000gc, 6NW
Personality Changes
The Merchant
+20% Income
-50% Money Losses on Plunder Attacks
Gain 40% more Specialist and Building Credits
The Sage
+25% Science effectiveness
-20% cost of science
-50% Losses on Learn Attacks
The Rogue - no change
+1 Stealth recovery per tick
Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda
Thieves Dens are twice as effective (subject to DBE)
The Mystic - no change
Access to Meteor Showers
All Guilds and Towers are twice as effective
+30% Spell Duration (For Duration Spells Only)
+1 mana per tick in War
The Warrior
+15% OME in war
Reawaken 30% Casualties
Enhanced Conquest range
The Tactician - no change
-15% Attack Time
Immune to Ambush
Accurate Espionage (in war)
The Cleric
-30% Your Military Casualties (on attack or defense)
+1 General
The War Hero - no change
+50% more bonuses from honor
-50% train time
Immune to Dragon effects
Immune to The Plague
Mechanic Changes
Exploring
Pool growth will be changed from 100 a tick to 50. Decay will be reduced to .25% per tick. In addition to the pool not decaying in war it will not decay if it is less than 10,000 acres.
The explore formula curve will be modified so as to push out the curve. We will continue to utilise relative size to modify costs.
The War Win chart formula will be updated to utilise your opponents war wins, as well as relative networth. <-- due to an issue this change has been rolled back and delayed until a future date (i.e next age).
Usability features
Intel Store
We will add a Intel repository for players to store basic information on a province, such as defense and active ops on them with duration remaining. Intel will disappear after 24 hours unless its updated. You can see this information in a tab on the kingdom page of your enemy.
Province target finder
We will incorporate a province filter. Players can select all or particular races to view and the game will automatically display the 10 closest provinces both larger and smaller than your province. The data is collected from the games charts, which will now update every 2 hours. You can see this information in a tab on your war room.
The target finder will not be online until all islands are visible.