Area #1 - Magic Formulas

Its in the wiki spellbook article:
http://wiki.utopia-game.com/index.ph...Magic_Formulas
These make sense for the self spells and some offensive spells
Fireball
97% Spell Bonus
Kills 3% of equal sized opponent's peasants

Sure, 3% dead peasants leaves 97% remaining. But why is it called a 'spell bonus'.

I have no idea how spell bonus works with these offensive spells.

Amnesia
97% Spell bonus
Turns up to 13% of opponent's science back into research, 65% of this science is relearned, the rest is destroyed.

Nightmares
97% Spell Bonus
Makes roughly 1.5% of troops be put back in training over 6 hours. Soldiers will quit instead.

Lightning Strike
75% Spell Bonus
Destroys up to 65% of opponent's runes


In general i feel this column isn't needed or helpful with the wiki as the description clearly states what the spell does.


Area #2 - Spell Effects

Some spells are very clearly defined, LL: Effect: Captures a small and random (up to 1,35%) of the enemy land. Others are not, Tornados: Effect: Destroys a small and random portion of buildings. It would be nice if either the devs can let us know, or we as the community can come up with the correct values for these. We should strive to have a numeric % or range associated with each spell.

Area #3 - Spell Difficulty

This could easily be in the 'thievery edition'. For new players it would be good to have a listing of a spells difficulty. Even if this is 'easy/medium/hard' similar to how older iterations of utopia did it http://thedragonportal.inz.cc/guides/11/. Ideally we would be given the 'difficulty modifier' from the development team. If the dev team will not provide it, we should come to a consensus on these, or just rip off the old guides and put them into the wiki.



If anyone else has some suggestions please put them in this thread.