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  1. #1
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    A Players Guide to Utopia

    Updated September 7, 2021 (Age 93 Changes included)

    Section I) What is the purpose of this guide?
    This guide has been written for those that are new to Utopia, specifically for those in my kingdom. Although the official Utopian Guide presents a lot of great info, I have found it's organization somewhat lacking and it's clarity on topics difficult for new players to understand. Hopefully this guide will be a little more straightforward in helping new players to understand the game and how to play it effectively.

    Also, keep in mind that this guide is purposefully simplistic. It is only an introduction to Utopia, not an advanced concepts guide. Please treat it as such. This is not a replacement for the official guide, but should be used as a supplement.

    Currently this guide is up to date for Age 93. I'll try to keep it updated in future ages.



    Section II) What is Utopia and how do I get started?
    Utopia is a turn based game, with turns progressing once every hour. In between the turns progressing, you can perform many actions, such as attacking, casting spells, or stealing resources from other provinces. Exploring new lands, building buildings, training your military, and researching books of science can all be ordered at any time and take differing lengths of time to complete, with the countdown to those resources becoming available processing every hour on the hour. These turns are known in game as "Ticks".

    Utopia is a Medieval land divided into 40 different "Islands" consisting of 8 Kingdoms on each Island. Each Kingdom is composed of provinces, such as yours, coming together for the common good of the Kingdom. Kingdom's consist of anywhere from 1-25 provinces. The game is configured to automatically place new provinces in those kingdoms with less than 20 provinces so that all kingdoms have as close to 20 provinces as possible. Kingdoms can get to 25 by inviting other provinces to join their kingdom.

    Utopia is played in "Ages" which last approximately two to three months each. At the end of the age, the scores are recorded and then all the provinces get reset so everyone starts all over again, and those that joined midway through the last round are given a chance to start on even footing.

    Each kingdom chooses how to play the game as they see fit, as does each province. Generally, Kingdoms will pursue one of three things: Land (the total land of all the provinces in your kingdom), Honor (won by successful thief and mage ops, as well as successful attacks), or war wins.

    Provinces will choose similar objectives for their own province depending on what they wish to accomplish. Generally speaking, provinces will try to either gain a high networth, gain Titles through honor, or seek to help their kingdom in whatever way possible. There are different ways of accomplishing these objectives, with three basic play styles and combinations of the three. Those three are: Attacker, Thief, and Mage.

    Attackers rely upon a strong military to invade the lands of others to capture more land, to destroy their target's population or raze their buildings, or to plunder the wealth or knowledge of the province they are invading.

    Thieves keep a strong enough military to prevent most invasions but focus on training sinister agents to do their bidding. Thieves are useful at gathering intelligence on enemy provinces, sabotaging the enemies magic effectiveness or destroying their buildings, and stealing resources, among other things.

    Mages are similar to thieves in some ways, but focus on the dark magics. Mages can cast numerous beneficial spells on their own province to help with military protection, food production, or magical defense, among other things. They can also hurl large fireballs at enemies to massacre their peasants, send tornadoes through enemy provinces to destroy their buildings, or illuminate the thieves in another province to hamper their effectiveness, among many other abilities.

    Most provinces will chose one primary function to focus on and one secondary function to help their kingdom with, while trying to keep enough balance in the third area so as not to make it a major weakness. For example, someone who wants to play as an attacker but also wants to dabble in black magic would be known as an A/m, with the first letter being capitalized to be the symbol of the main function of the province, while the second letter is lower case to show that the province is "minoring" in that function. An A/m would want a strong military for attack and defense and want to have enough mages to be able to successfully cast spells on most other provinces.

    One popular combination is that of a T/m or M/t, since both tend to have more similar playstles than attackers and try to maximize the efficiency of the acres they do possess. You may choose any of the three functions as your focus, or you may try to focus on all...but be warned, being effective at all three functions requires a very skilled player and is close to impossible to succeed at!

    There are certain races than lend themselves to specific functions, although it is theoretically possible to pursue any function as any race. For maximum efficiency, I'd recommend choosing a race that suits what you want to do in the game.

    Here is a short breakdown of the races and their preferred functions:
    Avians: Good at attacking, choosing to attack more often for lesser gains than less often for larger gains. Because Avians fly into combat, they cannot build stables. Primary role: Attacker; Secondary role: Thief

    Dwarfs: Also good at attacking, with a strong military unit to compliment free buildings and extra building efficiency to make the most of what they have. The downside to Dwarfs is that they eat twice as much as other races and due to fat bellies, cannot perform thievery ops. Primary role: Attacker; Secondary role: Mage

    Elves: Elves specialize in the mystic arts, and are thus able to cast spells more efficiently with the mages they possess. Their military is defensively focused. Due to their defensive skill, training costs are 15% higher. Primary role: Mage; Secondary role: Thief or attacker

    Dark Elves: Similar to regular Elves, Dark Elves focus on the mystic arts but instead of raw power, they focus on efficiency, regaining runes for each successful cast and having higher rune production from their land. However, delving into the dark magics has caused their birth rate to drop by 20%.

    Faery: Faery's are a race with good defensive capabilities and reduced losses in both magic and thievery operations. Faery's also have access to the most racial spells in the game. However, Faery's gold income is lower then most. Primary role: Mage or Thief; Secondary role: Thief or Mage

    Halfling: The smallest in height, Halfling's have bonuses to make them efficient thieves. Halflings make better use of Thieves Dens than other races and they are able to do more thief ops. However, Halflings do not gain as much land when attacking as other races Primary role: Thief; Secondary role: Mage or attacker

    Gnome: Similar to Halfings, Gnomes have more of a militarist bent but are still excellent thieves. They also like to reproduce and can have a higher population then other races due to their smaller size, but individual military units are a little weaker then other races. Primary role: Thief; Secondary role: Attacker

    Humans: Humans are a scientific race with an attacker's attitude, leveraging science to make up for the raw power the Orc or Undead possess. Primary role: Attacker; Secondary role: Science!

    Orcs: The most aggressive race, Orcs are bred for attack. Their military is focused on producing the most efficient attackers possible. Orcs gain more from every attack they make than other races do and inflict higher casualties due to their savagery. Big and strong, Orcs care little for honor, valuing only destruction.
    Primary role: Attacker; Secondary role: None

    Undead: Being undead certainly has its advantages, as this race loses less troops when attacking and also does not require food for sustenance, allowing would be farms to be converted into other buildings. Since undead brains are rotted, they suffer a science penalty. Further, the Undead are the only race that actively spreads the plague, and are also the only ones immune to it. Primary role: Attacker; Secondary role: Mage.

    After you have chosen which race you would like to play, you will also need to choose a sub-race. This replaced personality a few ages ago to either double down on your benefits, or give you a range of new benefits to add to your race. For more info, see the changes to understand what benefits you can get: http://forums.utopia-game.com/showth...-Final-Changes

    For more numbers on each race and personality, see these links:

    http://wiki.utopia-game.com/index.php?title=Personality

    Now that you know the basic function of each race and personality, begin by deciding what play style you want to play, then choose races and cross-races that you believe make the best combination for your chosen play style. After that, create your province and see what kingdom you joined!
    Last edited by Dan4GS; 07-09-2021 at 11:38. Reason: Update

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