Very well done, a few things I noticed though...

"Each kingdom chooses how to play the game as they see fit, as does each province. Generally, Kingdoms will pursue one of three things: Networth (the total net value of all the provinces in your kingdom), Honor (won by successful thief and mage ops, as well as successful attacks), or war wins."
^The whore kds try to acquire land as a primary resource, not NW. It's a little thing that will make literally no difference to new players, but for the sake of getting facts straight, there's that lol


Under the building section, you list Homes, Dungeons and Stables as flat rate buildings, which is incorrect. They are capacity buildings. The rate at which Stables fill up with horses is flat rate.


"As a general rule, attackers want to grow bigger than other provinces so that they can field larger armies and overwhelm smaller provinces, all the while maintaining a good defense. Thieves and mages, on the other hand, sometimes wish to stay smaller so they can focus on the maximum efficiency they can achieve for their acreage."
^This is generally sort of bad advice, at least with the TMs wishing to stay small. You want your TMs to be secure and generally the best way of achieving that is to have them be larger.


One last thing that you really didn't bring up and you kind of nodded towards the opposite a few times, but if you're not playing a TM, you want to build offense, offense, and more offense. Your offense should act as your deterrent for keeping other people from hitting you. Your defense should only be relied on for making sure that the people who are going to hit you can't go crazy and hit you multiple times.




Other than those few things I noticed nice work :)