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Thread: Elf Mystic attacker build help

  1. #1
    Member
    Join Date
    Aug 2013
    Posts
    10

    Elf Mystic attacker build help

    im looking for more of an war build. I noticed I was kinda off and might have the right idea.
    my stats are like this. just casted some paradise.

    Personality & Race: The Mystic, Elf
    Land: 1,682 Acres
    Money: 356gc (25,032gc daily income)
    Food: 43,255 bushels
    Runes: 260,507 runes
    Population: 43,923 citizens (26.11 per Acre)
    Peasants: 8,924 (72% Building Efficiency)
    Trade Balance: -56,976gc (0% tax rate)

    Military Eff. with Stance: 102.06% off. / 113.62% def.
    Soldiers: 1,574 (62% estimated draft rate)
    Rangers: 0
    Archers: 12,643 (71,826 defense)
    Elf Lords: 10,254 (52,325 offense / 34,952 defense)
    War-Horses: 11,640 (up to 11,880 additional offense)
    Prisoners: 0

    Total Modified Offense: 65,811 (39.13 per Acre)
    Practical (80% elites): 53,444 (31.77 per Acre)
    Total Modified Defense: 108,566 (64.55 per Acre)
    Practical (20% elites): 80,605 (47.92 per Acre)

    Thieves: 2,763 (1.64 per Acre / 100% Stealth)
    Wizards: 7,765 (4.62 per Acre / 8% Mana)

    Spy on Throne on your province will show:
    Max. Possible Thieves/Wizards: 12,798 (7.61 / Acre)
    Estimated Thieves Number: 5,119 (3.04 per Acre)
    Estimated Wizards Number: 1,920 (1.14 per Acre)

    ** Networth Table: **
    Total Networth: 267,163gc (158.84 per Acre)
    Land (90% built): 85,782gc (32%) - [15+40gc]
    Archers: 63,215gc (24%) - [5gc]
    Elf Lords: 48,706gc (18%) - [4.75gc]
    Wizards: 31,060gc (12%) - [4gc]
    Thieves: 11,052gc (4%) - [4gc]
    Science (estimated): 9,078gc (3%) - [1/92gc]
    Peasants: 8,924gc (3%) - [1gc]
    War Horses: 6,984gc (3%) - [0.6gc]
    Soldiers: 2,361gc (1%) - [1.5gc]

    those could use some tweaking, but I really needed more help with a war build.
    I was thinking 5%homes,9%farms,10%forts,5%guilds,atleast 15% towers, possible 10-15% WT, 12%ST. but im unsure what to aim for with the other 29%-34%. would banks, armouries,hospitals be better for keeping and trying to outgrow them or would I like rax with TG for more attacks more land over all?

    science is
    +12.0% Income (122,810 points)
    +5.5% Building Effectiveness (50,215 points)
    +6.6% Population Limits (170,805 points)
    +31.2% Food Production (25,629 points)
    +5.5% Gains in Combat (25,626 points)
    +22.3% Thievery Effectiveness (23,225 points)
    +53.1% Magic Effectiveness & Rune Production (131,525 points

    its the near end of the age so I think posting my stats wont matter to much since I am kinda in a lower kd also.Thanks. just join near end of age.

  2. #2
    Strategy Moderator
    Join Date
    Jan 2012
    Posts
    4,201
    You either need to commit to being an attacker and add in things like Hospitals, TG, Rax, GS (all %'s depend on kd and your size in the kd) or commit to running more a a t/m and lower your stables & leet/acre in favor of more dspec/acre, forts, homes and banks.

    As to your other stuff I'm sure others will comment on things like your guilds are to low, towers are to high, but your going in the right direction. The best advise u can get is to try out the build u want in a war see how it goes and then come back with a here's what happen what could i do better.

  3. #3
    Member EPIC's Avatar
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    Apr 2013
    Location
    eastcoast US
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    It's a bit tough with all the pure attackers out there to compare with. But you can be functional. I had to convert to an attacker to round out the kingdom I am in. I am also an Elf/mystic. As Persain has said, you need to forget about anything more than a basic intel gatherer and hopefully the kingdoms you go up against will have a weakness for you to maintain some pitfalls an MS, but to commit to attacking you gotta have Rax TG's GS Hosp's or WT

    This is my war build plan for elf/mystic

    Attacker/war build

    13% homes
    7% Farms
    10% Banks
    15% Training Ground
    15% Hospital
    10% Rax
    10% Guilds
    7% Tower
    10% Stable
    3% Dungeon



    Sci is a must, you need a boatload of tools science BE suffers greatly. You need draft around 70-75% to have the firepower to be a solid attacker DPA around 45-55 max rest is Leet offense, always out during war (keep em out and land coming in or it is over, you don't have the income to retrain till end of war. As you loose elites train offense specs. when you have the need, you can launch 'em at the dragon) You will get hit a lot but usually not ambushed because of the defense bonus for elves. If you don't have a kingdom with good chaining strats and some heavy attackers to back you up you will slowly (but sometimes quickly) lose your elites,land and defense and be useless as most anything else but a underpowered mage. Ideally you choose an attacker race and go heavy!

    War leaving strat (this was taught to me by Rico it his strat but it works so well)

    And from now start building only the homes,farms and banks and slightly the armouries. BUT DON'T raze leave when they throw the towel than follow the leaving strategy and belive me within 4 days you could build everything



    Homes: 31%
    Farm: 7%
    Banks: 25%
    Armouries: 22
    guild 13%
    Towers: 2%

  4. #4
    Veteran
    Join Date
    Jul 2013
    Posts
    787
    My opinion is something along these lines:

    8% farms
    8% banks

    10% guilds
    12% towers

    10% TG
    10% hospitals
    10% GS
    10% WT

    9% stables
    1% dungeons

    This leaves 12% for rax or more WTs / GS / TG / Hospitals depending on situation / preference.

  5. #5
    Post Fiend likethesilver's Avatar
    Join Date
    May 2013
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    a cave or under a bridge
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    207
    this is something ive been toying around with

    67% draft
    8dspa
    10.5 Epa
    5wpa
    3tpa
    32pop

    BUILDINGS (100 %) BE 72.6%
    Farms: 8% +26095 bushels
    TG: 17% +20.5 % OME
    Rax: 10% -9.8 % attacktime
    Hosps: 20% -34.8 % casualities
    Guilds: 10% +11.9 wizzards/hour
    Towers: 15% +17457 runes
    WTs: 20% 34.8 % thievery caught

    a prov without honor or science wont be able to do it nearly as effectively
    RIP: Band of Brothers going out with a crown age 59!

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