Below please find the changes for Age 59. Honor has been changed significantly, more details below. You can comment here
Schedule
End of Age 58: Tuesday 10th September, 12.00 GMT
Start of Age 59 Freeze: Tuesday 10th September, 18.00 GMT
Start of Age 59 Protection: Friday 13th September, 18.00 GMT
End of Age 59 Protection: Monday 16th September, 18.00 GMT
Race Changes
Avians
-30% Attack Time
+30% Birth Rate
No Access to Stables
Fanaticism, Greater Protection
Elite: 6/2, 525gc, 5NW
Dwarves
+30% Building Efficiency
Free Building Construction
Can use credits to raze buildings
-10% attack gains
Can't use Accelerated Construction
Fools Gold, Quick Feet
Elite: 6/3, 700gc, 5.25NW
Elf
+30% wpa
Revives dead troops
-50% defensive losses
Nightmares, Amnesia, Pitfalls, Mages Fury
Elite: 5/3, 600gc, 5NW
Faery
+20% Spell damage (instant spells)
+20% Sabotage damage
All racial spells
Elite: 3/5, 800gc, 5.25NW
Halflings
+10% population
+50% TPA
-50% thief cost
-20% Birth Rate
Invisibility, Town Watch, Aggression, Animate Dead
Soldiers: 2/2 Elite: 4/4, 300gc, 4NW
Human
+30% Science Effectiveness
-10% population
Tree of Gold, Fountain of Knowledge, Clear Sight
Elite: 6/4, 1000gc 5.5NW
Orcs
+30% Attack Gains
Free draft
+15% Enemy casualties when attacking
-20% science effectiveness
Reflect Magic
Elite: 7/1, 700gc, 5.75NW
Undead
-50% Offensive losses on attacks you make
Converts some Specialists into Elites on successful land attacks
Spreads and is Immune to The Plague
No Food Required
Basic Thievery (Intel operations only)
-1 General
Town Watch
Elite: 7/2, 1000gc, 6NW
Personality Changes
The Merchant
+20% Income
Gain 50% more Specialist and Building Credits
The Sage
Every 4 acres generates 1 book
-50% cost of science
The Rogue
+1 Stealth recovery per tick
Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda
The Mystic
Access to Meteor Showers
All Guilds are twice as effective
+1 mana per tick in War
The Warrior
+1 General
+10% OME in war
Enhanced Conquest range
The Tactician
-15% Attack Time
Accurate Espionage
The Cleric
-50% Your Military Casualties (on attack or defense)
The War Hero
-50% train time
Immune to Dragon effects
Immune to The Plague
Mechanic Changes
Explore formula: We've moved away from an exponential formula to something that is curved more gently. Increases and reductions to cost based on a provinces size relative to the kingdom are still in effect.
Honor: The formulas have been changed significantly both in war and out of war and on ops and attacks. Honor gains and losses should be a less spikey and honor gains out of war are increased.
- [* ]Population mod on honor is reduced to 1%
- Attacking honor gains/losses in war have been reduced
- Attacking honor gains/losses out of war have been increased for normal relations with a further increase for hostile relations
- Op and spell honor gains/losses in war have been unchanged
- Op and spell honor gains/losses out of war have been increased for normal relations with a further increase for hostile relations
- The honor gains curve has been significantly changed to address top/bottom feeding issues
TF/Intel display: Columns will be sortable where applicable and you can filter out provinces in war.
Sitting: The minimum is changed from 3 days to 1 day.
War Win Chart: New formula in effect that considers your opponents war wins.
Hostile meter: Reduced to from 200 points to 150.