On this thread I will share, with anyone, my opinion on any strategy subject or question asked by anyone. Its like the ask realest thread but with better information and no ego inflating, so have a question? shoot.
On this thread I will share, with anyone, my opinion on any strategy subject or question asked by anyone. Its like the ask realest thread but with better information and no ego inflating, so have a question? shoot.
Why do you always like dwarfs so much?
My life is better then yours.
What's the most important early science for early warring?
Well depends how early. Magic OOP since you can't really chain someone's troops away and people are on 10+ peasants per acre so economy is more important than in later wars, when everyone is on barely breakeven income or negative. Stronger guilds + mag sci will win early wars, but you have to run heavy towers cause of the rune cost formula.
By week 1, generally the kingdom that snuck in higher TPA, and thus thief sci are pretty important. Most of the early free waves are when one kd is on 2 TPA and the other .5.
Avians are slightly better right away in a fight. But at the later stages avian has a strong SWEA/Simians potential from last age, in such that you can win the first war but even with the war win are screwed because you spend 50% of your EoW econ on razing and rebuilding, and then are screwed if the dwarf kingdom comes around for round #2. So we added that with a heavy attacker setup in which its virtually impossible to lose land in round #1, and its a good combination.
In age 59 create the ultimate 24 province warring kingdom.
Tell us the mix of race/personality combo and a little about why your choice of each.
Ie.
5 halfer rogue
5 Orc warrior
Etc...
The main goal is to crown ww
3 halfling war hero, sapphire is the main dragon to be used and being immune to it lets you riot/rob other heavy thief provs the best, no more doubly effective TDs on rogues so this will have the highest pure TPA.
8 faery mystics - number sounds about right, primarily MS duty on other halfers and some nightmares and Fools gold/fireball. Has clear sight and 5 pt def, gonna be your best mystic.
14 halfling rogue - Can propaganda destroy off/def of any of the core races. has 4/4 units so fairly immune to chaining and with +10% pop not too bad militarily vs attacking cores. Can kill enemy mystics with this sheer number, both sides shred eachothers attackers, whoever kills eachother's halflings the best win, and you've got 8 mystics to ensure MS does its part.
Orc lost its leet creds so isn't terribly viable, and dwarf/avians offenses can be contained with NS and undead lost CS. Setup should be able to kill everything but halfers fairly easily, and you can actually take a halfer down with NM'ing thieves away + NS to secure the WW at the end.
That's the best warring kingdom, probably going to be hard to find wars with that setup, however.
Last edited by flogger; 24-09-2013 at 05:18.
What would be your preferred setup for a 3v3 setting in a vacuum with these conditions: The kd has 3k acres pool total. no prov can be smaller than 400 acres. Current age race/pers changes. They will not engage until yr 1, yr 4, or yr 8.
Alternatively, same question with 5k acres.
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Everything would have a counter strategy, whatever you say you start the lower 2 at, (Say you picked 3400a, 400a, 400a) the other guy would pick 3000a, 600a, 600a, etc, to kill the bottom two and then provide support for the big. Likely dwarf rogue and abuse BE and TDs in every scenario with most of the acres going towards the bank, with bottom provs being mystics.
You'd be doing alot of nightmaring and keeping 70 DPA home while 4x'ing them. Orc can't possibly prevent that vs this setup. We ran an elf rogue kd about 5 ages back and fought a fight vs an orc kingdom. We were ranked 1/2 at the time. Our open war wave, without any hostile period and prepping for ops was 92 hits, so 8 short of perfect, the orcs were on about 5 DPA after we were done with nightmare/NS.
Last edited by flogger; 25-09-2013 at 01:53.
from ghetto point of view , avian,orc,undead/cleric mix core kdm v/s orc warrior core kdm , same number of attackers on both sides
cleric kdm - how would you set up your attackers off. / def. against these over powered orc warriors and how to go about taking them down a.k.a. semi chains or hard chaining
also what would be the most effective dragon to begin your war, unsure if taking a more defensive or more offensive approach ,which do you feel would be best against these overpowered beasts.
Most of the beginning was addressed in the avian cleric/orc warrior response. Sapphire dragons are almost always the way to go in war, they're just so strong, unless you have enough gold lying around to open with like a Ruby or something to hit enemy TMs, then replace with sapphire. I'd try and have the orc warrior kingdom wave you and drag out hostile, or open 2x them turtled to neutralize the military advantage.
Great thread Flogger. Keep it running.
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