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Thread: Human Cleric

  1. #1
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    Human Cleric

    hey guys im going human cleric this age i just wanted to know what you guys think is a good build strat oow and in war.. this is what i was thinking

    Protection:
    10% Homes
    8% Farm
    25% Bank
    12% Guild
    8% Tower
    30% School

    I figure that i can train defspec with my 4800 spec creds so i wont need arms at start... better to focus on science??
    OOW:
    8-9% Farm
    10-15% Bank
    15% TG
    15% Rax
    10% Guild
    8% Tower
    2% WT
    15% Libraries
    15% School

    War:
    8-9% Farm
    10% Bank
    20%TG
    20%Rax
    10% Guild
    8% Tower
    5-10% WT

    ive got 19% leftover after that... i was thiinking:
    10% library and 10% GS?? or should i put it into hospitals or forts???

  2. #2
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    explore like a mofo.
    forget about the schools at 400 acres.
    you will also want to have more towers and maybe more guilds oop.

  3. #3
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    hmmm so should i convert my schools to mills? and run like 12% guild and 10% tower??

  4. #4
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    ToG is your friend

  5. #5
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    yes i know tog is good... a total noob knows that.. do you have anything useful to say on my build strats?

  6. #6
    Forum Addict crease's Avatar
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    that means youll want more banks in protection

    Probably some rax to get you down to 12h hits if you want to hit for land too.
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  7. #7
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    why build more banks when i can cast tog? and mills bring explore costs and time down anyway so wouldnt it be better building mills?

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    tog is your friend

  9. #9
    Forum Addict crease's Avatar
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    Quote Originally Posted by lusitano View Post
    why build more banks when i can cast tog? and mills bring explore costs and time down anyway so wouldnt it be better building mills?
    is that a legit question? ToG multiplies your income... That means banks are more effective because of having it

    you wont have time in protection to explore with it only being 24 hours, you essentially need to be ready to fight as soon as buildings are in
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  10. #10
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    more banks mean more income per tick.. ToG is based on your income, so the more you draft, the lesser your peasants, also will cause you to generate lesser income.. here my build for human/cleric:

    Protection: its only 1 day, so no point in razing your built acres
    10% Homes
    10% Farm
    35% Bank
    20% Guild
    10% Tower
    15% Armouries

    OOW:
    8% Farm
    20% Bank
    20% TG
    10% Stable
    15% Guild
    10% Tower
    10% WT
    2% Dungeon
    5% Schools


    War:
    8% Farm
    10% Bank
    20% TG
    20% Rax (swap 10% from this to WT if facing heavy T/M or Hybrid KD)
    10% Stable
    10% Guild
    10% Tower
    10% WT
    2% Dungeon

    Your KD plan also needs to be considered towards your build setup.. this build suits a standard warring KD which starts waving at 400 acres soon after OOP..
    Last edited by mastakizzor; 13-12-2013 at 18:50.

  11. #11
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    Quote Originally Posted by lusitano View Post
    why build more banks when i can cast tog?
    Because tog is your friend, its synergistic.
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  12. #12
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    If there's one thing to take away from this thread, ToG is your friend lol


    Why on Earth are you guys running homes in protection?

  13. #13
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    The homes because ToG is your friend ofcourse.

  14. #14
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    You won't see the extra pop at all during protection...

    Takes 16 hours for buildings to come in. You might see a little extra money with like 4 hours left in the age, but prolly not enough to warrant 10% of your land...

  15. #15
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    Palem's right.. i thought those 10% homes were pre-built when we start the province.. if it is, then its not worth razing immediately.. but if its not, then we dont have to include it at all..

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