(No offense on the title)
So I used to play under a different name and quit in 2007.
While it was on a decline at the time, I did not expect it to die off this much. I know the game style is not that popular anymore but it never was an extremely popular game style. The majority of people simply do not like math. What happened was the majority of it's players grew up and could not put the time into it that most people who play put into it. Kingdoms started cheating galore, trading was an extremely common event. The kingdoms went from a group of random people, keeping the playing fields level, to a selected group of players.
This created a great divide in the kingdoms. It looks like these days that divide has been multiplied by more and more since the better kingdoms have lost players and merged together, taking more of the better players out of the lesser kingdoms etc etc.
What this has led to is an extremely huge gap for the new players in the game, they have nearly no leadership, no guidance, no assistance and are just food for the larger kingdoms until they quit the game. And if they are even half decent at the game and decide to continue to play, their only choice is to either be food or bail on their ghetto. Again, leaving new players with little to no guidance for them.
So, how to fix this ......
- Create an 'elite' server. Something like BF was but even more exclusive. Maybe 40 kingdoms total and players can play on both servers. Possibly a pay to play server.
- Shuffle the kingdoms. I know this won't be popular but at this point do you want to keep the new players or the players running off new players?
- A kingdomless style server
- Calculate KD NW into attack gains
Any of these would assist the players in the smaller KDs. This would assist in keeping the larger KDs from constantly attacking players simply because no one in their KD can bother them.
Flame away.