Hmm well, thats using 10% armouries at 75% BE which is just insulting. How about 35% arms at 100% BE receiving massive soldiers in aid to keep BE up ?
How about releasing thieves if you know there is going to be a 4day fort following the 4day CF ?
Hmm well, thats using 10% armouries at 75% BE which is just insulting. How about 35% arms at 100% BE receiving massive soldiers in aid to keep BE up ?
How about releasing thieves if you know there is going to be a 4day fort following the 4day CF ?
let your peasant to repopulate first before drafting. like the other one said, use the draft calculator
Might be missing something, but why is emergency+pat better? Is it because it takes less time to draft them so more time as peasants? And that time is worth more than the extra gc spent on drafting?
thats fair enough, and agree that more post about general strat/ play needs to be posted to help new comers but its really really hard to give a solid answer if you have no background on goals/kd setup... but other then that oow just pump wizz's as hard as u can impo, is best advice i can give.. also try and increase tb if u can because its something overlooked but having a good tb's can save u in war..
Last edited by madi; 15-01-2014 at 06:24.
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It helps that draft costs are reduced by 50% during EOWCF. Assuming another 35% from armouries you are paying roughly 1/3 of normal costs. The difference in cost from aggressive to emergency draft isn't relevant at that point compared to having more income and BE from peasants. Even without ToG.
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