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Thread: Waving for War Question

  1. #1
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    Waving for War

    My kingdom fights among itself before every war trying to decide the best way to open for war and I'd like to know some opinions on the best way to wave when looking for war. Currently we have 2 schols of thought.

    1. No hits for acres because we don't want to lose gains when war starts
    2. 3-4 plunder/learn with some hits so we have incoming acres when war starts.

    I know this, like everything else in uto, is probably situational but there has to be a way to handle this.

    Thanks.
    Last edited by Xeronate; 07-01-2014 at 03:27.

  2. #2
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    Just run a Max Gain wave.



    Age 63: Undead/Merch

    Age 73: Undead/Paladin

  3. #3
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    It depends on your target, if are SURE u'll get war do massacres/land grabs. If you think u might not get war do learns/plunders. If you have no freaking clue you grab land on the people u think will be chained then learn/plunder/massacre with the rest of your kd.

  4. #4
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    Quote Originally Posted by DijitaLDreams View Post
    Just run a Max Gain wave.
    This.

    Although, I suppose if you have enough offense, attackers can do a combination of trads and learn attacks on other attackers. That way everyone has incoming acres and the benefits of a non-land attack.

    Against standard low-tier setups that have few defensive provinces, I like to open with trads on 2-3 of the highest defense provs, while smaller provinces go after whichever attacker they can do the most damage to. This levels gains more towards the smaller guys (whether they take acres to level out size, or science to compensate for their lower sci level) while doing the optimum damage, and sets up those t/m to be either chained or contained early on. Needless to say, you want to minimize the effects of GBP; since Learn doesn't care about GBP as much as trad, it can be useful.

    When doing this, it is preferable not to drop too many t/m, as it's not likely that all of those t/m can be dropped in a timely fashion. You do not want to waste hits on halfassedly chaining t/ms, so do it properly or don't bother.

    Against setups with a lot more defensive provinces, this approach is a bad idea.

    It is possible to bait a kingdom into chaining a suboptimal target by leaving a province with no incoming acres. A lot of kingdoms look at no incoming acres and think, "wow, I can do a lot of chain damage", but if that province is the 5th highest offense then more useful provinces will survive longer; if not, then the suboptimal target is in better shape when the next round of uniques arrive.

    Finally, don't use massacre as your open. Massacre is fine when retaliating, but without any ability to capitalize on massacre it's a waste of a hit.
    Last edited by noobium; 07-01-2014 at 17:18.

  5. #5
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    noobium, the problem with max gain waves or even mostly land grabs is if u hit to hard you scare away your target and end up growing. Its VERY easy to go from say 15k acres to 20k acres (current sized kds) waving say 3 kds for 1 day each. Then you find that your way out of your league as equal sized/nw kds have a massive advantage over you. If you do this often enough and get to fight even 1 ghetto when your land fat you shoot way up the in the rankings and find yourself in that range of 7-12 nw/land where you have few targets and wars are hard to find. :/

  6. #6
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    The answer is simple - don't wave every day. There are other ways to start hostility than open waving (in fact most ghettos don't manage proper waves, so this can be a moot point for at least 60-70% of utopia).

    It's amazing though, if ghettos would just log all of their attackers to hit at a designated hour, they would save themselves a ton of stress down the road. It's not that much to ask, really.

  7. #7
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    Read Persain, random in kds you think you can handle, and have a rough idea what your range is.
    Intra-kd position is important.

    Practice will teach you, what your advantages are. Waving is fun, and important, but not something you do until later.

  8. #8
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    if your not in the 8 or so kd's that can wave a kd who would actually care about farming out(and who can afford to get fat farming out) then waving outside of arranged war is counterproductive. Just message everyone if they are interested in war. If you are definitely going to war then hostile can be incredibly rewarding strategically with a whole bunch of cool button/waving games. Hostile can be like a war where you can't get chained(hurray suiciding!), but it's hard(although certainly not impossible!) to get into a fun hostile environment outside of the top 10.

  9. #9
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    make use "Mail" in the left side of the page

  10. #10
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    Situation 1. you know they will war you:
    Max gain wave on your preferred targets.
    (or optionally 7 hits no button given, wait 12 hours for those armies to be back, then full wave)

    Situation 2. uncertain they will war:
    Poke them with plunders and learns. Don't give button.
    No need to make land grabs since they can't deep chain anyone out of war, so no risk if anyone getting destroyed.
    If they fight back, or start dragon, then make a land grab wave.

    In any case if you give button you definitely want to grab land otherwise you are just sacrificing a few attackers do be deep chained with no incoming.
    I can see a situation where you just learn/plunder wave if you are hitting a kingdom a lot smaller than you, so you are not worried about losing a few attackers because you can still win the war.

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