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Thread: Halflings

  1. #1
    Post Fiend Stingaaaa's Avatar
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    Halflings

    I realise there is a thread about MS but id like to ask a question reflecting halfers defenses.

    Is it better to train Elites or def specs.

    This is in relation to MS and the deaths caused by it.

    Some people have said def specs die at a higher rate yet some say its elites. Does it depend on the ratio you have or is 1 more succeptable than the other?

    Thanks for replies. :)

  2. #2
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    Imo it's absolutely the same. dspecs are a little bit cheaper but suffer higher casualties when you get attacked while elites seem to suffer higher casualties from MS.
    Specs can help kill dragon while all elites makes your offense look scary. Any way you chose i think it's fine

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    I always ran full elites as a halfer. Never had a dspec except what I propped, and those guys always went straight for the dragon. I turned my thief into an attacker. You can't hit too much because you can't leave your defense wide open, but I always got a few good hits, one at a time, toward the end of wars as defense numbers started trickling and I could afford to hit with less of a defensive loss on my own.

    I usually ended up being the largest province in our KD with this method, since I was pretty impenetrable at the start, and things only get worse for them as the war progressed.

    As far as MS goes, you're a TM. Run high wpa, you shouldn't get MS'd much.

  4. #4
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    Halfling sucks.

    But to answer your question; full elites, and hold spec credits in reserve. Maybe train some defensive specialists for dragon slaying... but, given a choice, competent kingdoms will target Halflings for chains and place a high priority on MS/FB/Nado on those Halflings that avoid a chain. One of the best counters to MS+FB is to aid the Halfer a large pile of soldiers and have specialist credits ready to convert those troops to offspec/defspec. The alternative is to fill a population gap with Propaganda and Kidnap, and both of those are dicey at best. (Besides, you can use prop and still have lots of space available, so you'd probably do both of these.) If a Halfling gets chained, holding a lot of spec credits in reserve allows for the Halfer to recover from a chain effectively in long wars, or the spec credits can be held for a future war.

    While starting with no defense specs is problematic for dragon slaying; Faery, Human, Elf, and Undead are all better slayers than Halfling, and offense specialists make better dragon fodder than defense specialists. Defspec die to so many things, and Halflings are one of the most effective targets for those things. Aside from that, Halflings should play Rogue, and Propaganda is useful for finding slay specs in a pinch.

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    Rogue is terrible and you shouldn't be playing it*

    *Exception: if you're mostly fighting ghettos.

    Edit: agreed with the below.
    Last edited by Zauper; 03-02-2014 at 02:16.

  6. #6
    Sir Postalot Lestat's Avatar
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    Again I agree

    Edit: Since the loss of double dens

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    Quote Originally Posted by Lestat View Post
    Again I agree

    Edit: Since the loss of double dens
    Rogue is bad, but most other personalities are bad for Halfling. If I didn't pick a personality that can make use of Halfer TPA, I was better off picking the 7 races that are better in some way at just about everything.

    The weakness of Rogues is just another reason why Halflings in general suck, and no one should play then... except in ghettos, and extreme ghettos at that.

  8. #8
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    Quote Originally Posted by noobium View Post
    Rogue is bad, but most other personalities are bad for Halfling. If I didn't pick a personality that can make use of Halfer TPA, I was better off picking the 7 races that are better in some way at just about everything.

    The weakness of Rogues is just another reason why Halflings in general suck, and no one should play then... except in ghettos, and extreme ghettos at that.
    Play war hero a/t.

    Give 0 ****s.

  9. #9
    Sir Postalot Lestat's Avatar
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    Yeah I'm playing WH

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    http://forums.utopia-game.com/showth...7682-Half-Tact

    Another thread from the start of the age about attacker as a halfer.

    Elites as D less would die from NS than D specs. Crazy high O makes you a target to be chained.

  11. #11
    Sir Postalot Lestat's Avatar
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    I'm playing a/t so probably only rogues can get through. Crazy high O - Maybe but you'd be dumb to realise I can't send it all ;)

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    I'd rather use Elf for WH than Halfer.

    Getting an effective thief component is easier than it seems with the right planning and target selection. Better to have a province that is a better attacker and spellcaster, one with fewer weak points than Halfling.

    The only reason I'm really desiring a Halfling is if I have a use for high TPA, and the only way to really get use out of high TPA is through the Rogue-only ops - which in turn are useful for their utility purposes. If an a/t is only doing nightstrike and petty theft, you don't need Halfling or their TPA bonus to do those ops. Ergo, Halfling is pointless; it doesn't offer anything particularly useful aside from cheaper thief training. I guess Halfers have some use in growth kingdoms too, but not really a lot. For most warring kingdoms and especially ghettos, Halflings wind up being more of a liability than an asset.

  13. #13
    Sir Postalot Lestat's Avatar
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    Cheap army and 7 hour train times (with no dragon effects) are pretty useful for quick pumps also. There was another reason but I can't think right now. Without double dens the attrition on rogue OPs is pretty rough.

  14. #14
    Sir Postalot Lestat's Avatar
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    I do enjoy this also: citizens (32.69 per Acre)

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    Quote Originally Posted by Lestat View Post
    Cheap army and 7 hour train times (with no dragon effects) are pretty useful for quick pumps also. There was another reason but I can't think right now. Without double dens the attrition on rogue OPs is pretty rough.
    That is why you should pick your ops carefully, and avoid going after pure t/ms too early. It was true when Rogues had double strength dens too; going after a heavily defended thief is going to result in a lot of failed ops at a time where stealth is limited. The same is true of attackers and a/t, thief defenses will generally be strong early in war due to wt. Halfers' advantage is in how well they can train new thieves efficiently, but they are going to rely on aid to attain really effective TPA.

    I'd still rather have Elf WH for magic protection, and play a/m or a/m/t.
    Getting good thief power really relies on economic advantages. Halflings have terrible income flow and their peasants die like flies, so they're going to be reliant on non-sucky provinces for economic strength. Once that economic advantage is in place, having +TPA is not terribly important; having 100% BE dens and opping into weaker watchtowers is more important, and you're looking at races that can win the econ war more effectively and with less support.
    I would much rather pick the strategy which has the lowest chance of being RNG-screwed. RNG-screws happen quite often to Halflings, and a bad run of fails will devastate them.

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