Originally Posted by
Shadowjack
Here are some points of interest from your post, noobium;
1. If I understood your implication correctly, Horses only experience significant decay whilst at home. Decay does not occur while my army is out.
2. I should probably lose my Guard Stations in favor of other buildings, most important would be Dungeons.
3. I was told not to use Banks during war. Is this bad advice? I often find my coffers empty and don't fully understand why I was told to not use Banks. I suppose it is largely because of the reduced % bonus increase of income after being Fireballed, but Banks still produce flat income.
4. Why is it so important for Undead to have good Channeling Science? I do have a good amount but I don't see why you emphasize this in particular.
5. I worry that WT might go to waste if I'm not op'd, that's the only reason I was willing to consider otherwise sub-optimal buildings such as Forts. I like the idea of using buildings which are useful 100% of the time.
6, Is 5% Dungeons as much as one can efficiently use before issues arise?
7. Do Dungeons effectively add to Defense Losses? What part of the army are the prisoners taken from?
8. Unrelated question, my friend says Guilds increase magic effectiveness. Can you confirm this?
And with regards to the other thread, Palem, my conclusion is that running very high % of Homes is clearly a poor choice in very competitive play, although in more modest fields of battle it can potentially be extremely abusive. I would prefer to stay in the middle ground at 20%.