Originally Posted by
noobium
Offensive power is overpowered compared to econ or defensive buildings on attackers, and the dominant strategy is just to cram as much offense as possible on a province and **** everything else. Only during war do other building types start to be really useful for an attacker, and there are options besides offense cramming. Of course defense wins wars, imo that is how it should be. (I'd still say that offense is way too strong after the big defense nerf, and it is way too easy to destroy provinces through ops or attacks, but that's something else entirely...)
If I'm Undead, the best safeguard against being land chained is more offense for more incoming acres (or better yet, the ability to split between landgrabs and massacre), and maybe barracks. GS have uses for kingdoms that want to keep their acres in peacetime, but if I'm a warring ghetto I don't give a crap about acres. Against a chain, even high GS are only sparing 3-4 hits, and for a province with high off:def they are still going to drop to zero defense quick. If I were big and/or had defense worth a damn then I'd favor guardstations, but if I had 20+ hitters who could chain me in range then it's not happening unless I were to nerf myself by running way too much defense.