This was posted in our war forums and I thought it provided an interesting look at the baseline state of warring in Utopia. I wanted to share it because, well, I like poking the nest I guess. :)
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I agree that it was a long war, but I am going to have to disagree that long wars are worthwhile.
IMO, this game is designed for two types of wars:
(1) The first type is the compact battle that lasts a maximum of one week, where kingdoms fight with a basic and common criteria. Defeat the enemy in a reasonable amount of time. This type of war is common because it takes a reasonable amount of time to recover from, applies the least amount of lasting damage to the least amount of provinces involved, allowing for both sides to continue to play the game again sooner than later.
This type of war emulates one of the main reasons that "easy province killing" was taken out of the game, because players are having less fun when they see an invested province destroyed and they have to start over. This type of war also helps to prevent lengthy post-war downtimes, because players do not have to spend days upon days trying to get their utterly decimated provinces back into working condition so that they may continue playing the game as effective members of their kingdom.
(2) The second type of war is the drawn out battle that lasts weeks, much longer than it needs to, because one side understands that the game mechanics will never force them to leave the war. It is always a human decision to end wars in Utopia. Even auto-wins require one (equally competitive) side to decide, as human beings, to stop trying as much. Decent human beings know when they are beaten and respect a good battle, while indecent human beings know that they can never be forced out of a war as long as they are simply active and they have multiple mindlessly destructive options at their disposal to prolong any war.
This type of war leaves very little in to be proud of in the end. Both sides have handfuls of absolutely ruined provinces, but one side was simply more stubborn than the other and eventually evened things out and just kept fighting because nothing in-game was forcing them to stop. Their own level of human decency towards their fellow players decided how long the war lasted. There's a lot of smack talk, a lot of skill level insults, a lot of smug behavior, but really nothing worthwhile in the end.
These types of wars leave both sides with long periods of stagnation while recovery commences. These types of wars detract from the actual playing of the game with their long post-war recovery periods. In the time it takes to finish one of these wars and recover enough to be worthy of another war, both kingdoms could have fought one or two more wars of reasonable length and gained much more enjoyment and potential growth/honor/whatever. Instead they just go through the motions of dragging hopeless provinces through an overly destructive war, after which both kingdoms spend too much stagnant time trying to recover enough to be in a position to war again. All because one side knows that they can under-perform in a war for days but there is never any consequence for doing such, and the game mechanics will eventually allow for them to make a comeback if they stay active and go through the standard motions of continued attacking no matter what, something the game also allows players to do with relative ease.
It's all a shame really. There is a breed of player that relishes in the mindlessly destructive war, but you can usually never tell that you're about to fight one until it's too late, and the ages of both kingdoms are needlessly diminished in the end.
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So do you think it's true? Outside of a small number of kingdoms, does warring have no real consequence in this game anymore? Is there ever truly any incentive to withdraw from war that isn't an outright blowout? The game does allow you to simply keep fighting on and on and on, nothing that is effort-efficient stops you from attacking anymore, fights can drag on for weeks and kingdoms can take plenty of stagnant time beyond that to recover.
Does Utopia really benefit from the mechanics of the game as they allow it to be played?