Originally Posted by
substratum
Ok.
So this is a strategy for attackers only.
Out of war you pump wizards as you see fit. You are more than welcome to run say 1 WPA raw or even 3 WPA raw. Doesn't really matter.
Why have any guilds or towers as an attacker? If a mage wants a piece of you there is very little you can do to stop it (unless you are a dwarf when you can reflect). Why not just run other buildings that you can benefit from?
At least as an attacker you can run WT's to stop a theif. But there is nothing you can do to stop a mage. Yes you can maybe stop 1 or 2 attempts per MS but at the end of the day who really cares? I'd rather run 20% rax and 10% forts. Get 20% faster attack times and 10% def bonus. That is more than MP can give you.
thoughts anyone?