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Thread: Age 62 Changes

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    Age 62 Changes

    Here are the changes for Age 62. Thanks to all that contributed ideas and comments.

    Schedule

    Age 61 end: Thursday 3rd July at 12:00 GMT
    Age 62 Freeze start: Thursday 3rd July at 18:00 GMT
    Age 62 Protection start: Sunday 6th July at 18:00 GMT
    Age 62 Protection end: Monday 7th July at 18:00 GMT

    Race

    Avians
    -25% Attack Time
    + 30% Sabotage Operation Damage
    -50% Military Training Time*

    -20% Birth Rate
    Cannot Use Stables

    Spellbook: Fanaticism, Greater Protection
    Elite: 6/2, 650gc, 5NW


    Dwarves
    +30% Building Efficiency
    Free Building Construction and Can Use Credits To Raze Buildings
    + 30% Combat Instant Spell Damage

    Can't use Accelerated Construction
    + 100% food consumption

    Spellbook: Fools Gold, Quick Feet, Mystic Aura
    Elite: 6/3, 900gc, 5.5NW


    Elf
    +30% wpa
    -33% defensive losses
    +1 defensive specialist strength

    Spellbook: Nightmares, Pitfalls, Mages Fury
    Elite: 5/4, 950gc, 5.75NW


    Faery
    +40% Spell damage (instant spells)
    +40% Sabotage damage
    +1 mana per tick in war

    Spellbook: All racial spells
    Elite: 4/5, 1150gc, 5.5NW


    Halflings
    +50% TPA
    -50% thief cost
    + 1 Stealth

    -10% Gains

    Spellbook: Invisibility, Town Watch, Aggression, Animate Dead
    Elite: 5/5, 900gc, 6.5NW


    Human
    +5% Population
    + 30% Spell Duration
    + 10% Offensive Military Efficiency In War

    + 50% Cost of Science

    Spellbook: Tree of Gold, Fountain of Knowledge
    Elite: 6/4, 1250gc 7NW


    Orcs
    +20% Attack Gains
    Free draft
    +20% Enemy casualties when attacking

    -10% science effectiveness

    Spellbook: Reflect Magic
    Elite: 7/1, 800gc, 5.75NW


    Undead
    -50% Offensive losses on attacks you make
    Converts some Specialists into Elites on successful land attacks
    Spreads and is Immune to The Plague
    No Food Required
    +1 offensive specialist strength

    Basic Thievery (Intel operations only)
    Cannot Train Elites

    Spellbook: Town Watch
    Elite: 7/2, 6.5NW


    Personalities
    The Merchant
    Gain 50% more Specialist and Building Credits
    Access to Tree of Gold
    Starts with +1600 specialist credits


    The Sage
    Every 4 acres generates 1 book
    +40% Science Effectivness
    Access to Amnesia
    Starts with 40000 science books


    The Rogue
    +1 Stealth recovery per tick
    Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda
    +100% Thievery Science Effectivness
    Access to Vermin
    Starts with +400 thieves


    The Mystic
    All Guilds are twice as effective
    +1 mana per tick in War
    +75% Magic Science Effectivness
    Access to Meteor Showers, Chastity, Nightmares
    Starts with +200 Wizards


    The Warrior

    +1 General
    +10% OME
    Enhanced Conquest range
    Access to Bloodlust
    Starts with +800 soldiers and +800 specialist credits


    The Tactician
    -20% Attack Time
    Accurate Espionage
    Access to Clear Sight
    Starts with +800 soldiers and +800 specialist credits


    The Cleric
    -40% Your Military Casualties (on attack or defense)
    Access to Pitfalls
    Starts with +800 soldiers and +800 specialist credits


    The War Hero
    +100% Honor Effects
    Immune to Dragon effects
    Immune to The Plague
    Access to War Spoils
    Starts with 400 elites

    Mechanics
    Buildings:
    Mills will also reduce exploration soldier costs by % * 2
    Forts will increase DME from 1.5 to 2 per %
    Schools will protect science by 5 per %, up from 3.5, the effects cap is unchanged.

    Learns:
    Protection from subsequent hits will fire more aggressively when provinces are Learned.

    Science:
    Gains science will be removed and replaced with a base military efficiency science bonus which will scale similarly to Population science.

    Exploring
    Is unchanged.

    Features
    Players will be able to create and share custom game themes. More details can be found here. Basically you can edit the games colours, fonts, images etc and share (or not) these changes with the community.

    * specialists and elites
    Last edited by Bishop; 08-07-2014 at 13:20.
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