The above statement is not to define the Virtual Kingdom template but to offer an alternative structure to what most kingdoms are built for. You can certainly pursue war or honor or exploration. My point is you can do all of them without category.
How often do we see frustration or ill regard for community in these forums? Quite a lot. What I'm trying to do here is bring the player to the front and not just provide them as a unit to achieve one goal. You see the build strategies with a slew of common races, common personalities to leverage a result with little regard for player enjoyment. The joy is in achievement. Take achievement away and many players are just a cog in a wheel. We see end of age activity drop as so many kingdoms are focussed on narrow goals.
The plethora of personality and race here allows the players to express themselves. Sure we want to achieve. We achieve with an appreciation for the individual gifts each bring that fuels the others. We have unity, but we do it as individuals complete objectives. You like avian? You can be avian. You can be fast and circle your enemies in relentless bombardment.
You like human? Study to your hearts content and be master in all things. When our enemies come we have something to fight for and that is a culture built to last. I like to compare this kingdom to a jazz band for many reasons, but one of which is the longevity of good players enjoying playing together. Just look at the age and enthusiasm of so many musicians and you may understand that the culture is the addiction.