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Thread: Elite cost

  1. #1
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    Elite cost

    Seriously, all this price increase has done is slow things down. Everyone is still going to run the same amount, except it's going to take twice as long now for most races.

  2. #2
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    For our first war pretty much everyone in our kd was all specs. After our war win we are now in Cf and I think it just makes people require the use of armouries more. With the armouries I have it will increase the amount of elites I can run as a human and yes they seem expensive but once you go to Cf the elites are much easier to manage. Just put in some armouries and you should be fine.

  3. #3
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    Quote Originally Posted by KWA_WickedBurn View Post
    Seriously, all this price increase has done is slow things down. Everyone is still going to run the same amount, except it's going to take twice as long now for most races.
    This is called balance.
    "The Utopian voice of reason" ~Ben (And he's an official moderator)

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    I tried to warn them

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    It doesn't slow things down too much for a kingdom that uses 7 days to pump (4 eowcf 3 fort), which has been pretty standard lately. A kingdom that wants to prep for war would take that time no matter how cheap elites are, because it's not a matter of reaching an arbitrary DR that is fit to war, it's about maximizing how much money and pump time is available. What it does mean is that kingdoms will have less spare money on hand after doing that, and possibly train more defspec and fewer elites.

    The typical pump phase generates something like 3000-5000gc per acre on an attacker, more if they have tog, good science, or favorable post-war conditions. My numbers may be off but they're most certainly low estimates (48 hours of straight income generation on 15 pez/acre and 30% banks, +14% income bonus from science). Training 8-10epa is easy enough for most races, and a war win gives a victorious kingdom 2-3+ mil/acre for free. For most attackers 8-10epa is close to their total offense, most attackers will have elites left after a war too.

    For Orc, Dwarf, and Halfling the elite prices are not much lower than they have historically been. Last age was an anomaly with really low elite prices - so low that avian and undead elites were more efficient than their offensive specialists for the price.

    Really though, there is no arbitrary draft rate you need to be at in order to war. If there is, the only draft rate is as high as possible, and it's a good thing to reduce the power of doing that.

    For the first week, province strength is more about raw offense or defense rather than opa or dpa, and raw number of elites/thieves than epa or tpa (or wpa for that matter, though that one is a little harder to control for). A province in the early age should only see their acres as a means to produce and hold more stuff, to be converted into more stuff, and so on and so forth. It takes time (or a war win/loss) before stagnation becomes a thing, and it pays to spend time to pump. For wars shortly after oop, province economy means a lot more than being pumped.

  6. #6
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    Quote Originally Posted by Palem View Post
    I tried to warn them
    Peeps these days only think about how awesome the end game could be, never the path to get there. Keep preaching Senor Palem, some day they will listen.
    "The Utopian voice of reason" ~Ben (And he's an official moderator)

  7. #7
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    Lucky for me I slop my strats so I'm doing ok. I'm back from a little hiatus and just started my first Orc Warrior ever. This extra general is like the only guy with a clean jersey on the field.

    And honestly, a lot of guys sweat the wrong details. If you adjust your game and get away from static dream quests you'll be fine. Y'know all these kingdoms basic plans, so why run a logistic race? Do something else and I've found that works with no math involved.
    Last edited by StratOcastle; 14-07-2014 at 15:29.
    Quote Originally Posted by Bishop View Post
    Correct me then, instead of being a dick about it.
    love that thick mahogany back with no belly carve or anything...pure thick wood ! The thing ROCK is made of !
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  8. #8
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    Quote Originally Posted by Palem View Post
    I tried to warn them
    Utopia is slow enough as it is. Adding an extra 2-3 days of pumping is just going to make less wars this age. No attacker (other than Undead) is going to run o specs over elites, and with the almost double costing Faerie elites, they can't even ToG for Kingdom mates anymore because they need all their cash for their own training.

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    Then don't go all leets. Isnt that the point?

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    Quote Originally Posted by shadoweminence View Post
    Then don't go all leets. Isnt that the point?
    I agree. Being prepared isn't exclusively about being ideally pumped, nor should it be. - I have a corny saying: I'm never ready, always ready to go.
    Quote Originally Posted by Bishop View Post
    Correct me then, instead of being a dick about it.
    love that thick mahogany back with no belly carve or anything...pure thick wood ! The thing ROCK is made of !
    ________
    Weed bowls

    http://www.bing.com/videos/search?q=...+say&FORM=VDRE

  11. #11
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    Elites were just far too cheap, the costs kept creeping down and down and players econs kept getting stronger and stronger. When you can train a bunch of elites easily in war they are too cheap.
    Support email: utopiasupport@utopia-game.com <- please use this and don't just PM me| Account Deleted/Inactive | Utopia Facebook Page | #tactics <-- click to join IRC|
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    I think the expense also had to go up or else the undead penalty was too strong.
    "having fun warring when you have whoring and number 1 as a goal is totally pointless..." - Korp
    "while I heart shiester when we both play serious and are in the same kingdom, I hate shiester on the forums and pretty much disagree with everything he says. Even he knows this." - Flogger asking me out on a date

    The devs have made a decision to kill competitive utopia and have thereby killed my interest with it.

  13. #13
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    Are people forgetting that any race can have ToG now? And Sage has +50% sci effect. Econs will be HUGE this age. Bishop hit it on the head.

    So stop crying about a change that is balanced and you knew before age began. You picked your race now live with it or reroll.
    "The Utopian voice of reason" ~Ben (And he's an official moderator)

  14. #14
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    Quote Originally Posted by Band of Horses View Post
    Are people forgetting that any race can have ToG now? And Sage has +50% sci effect. Econs will be HUGE this age. Bishop hit it on the head.

    So stop crying about a change that is balanced and you knew before age began. You picked your race now live with it or reroll.

    Actually, Sage bonus is 40%. Any if you're taking Merchant for ToG as an attacker, you're going to get stomped in combat.

    Merchant is only good on Dwarves in growth Kingdom's. Besides that, it isn't even close to Sage / Warrior / Cleric / Tactician for attackers.

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    Yeah, I mean my kingdoms build strat includes no hospitals but I went all renegade-wild-loose-cannon and built 15%.

    ~ many moons ago I was riding down that dusty road and came upon the kingdom of Crayons. After my first attack the monarch squinted and tossed me a weathered old leather bag. The impact of the worn brass buckles rang of something substantial. When I opened that bag it was filled with hospitals, lots of hospitals. I winked and we parted ways with that badlands sunset against our silhouettes. I never saw that old Crayoner again, but I can still smell that old leather bag and I've got those hospitals ready for the next greenhorn I see on the Utopian trail. ~
    Last edited by StratOcastle; 14-07-2014 at 16:35.
    Quote Originally Posted by Bishop View Post
    Correct me then, instead of being a dick about it.
    love that thick mahogany back with no belly carve or anything...pure thick wood ! The thing ROCK is made of !
    ________
    Weed bowls

    http://www.bing.com/videos/search?q=...+say&FORM=VDRE

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