Results 1 to 15 of 15

Thread: Attack Times/Gains

  1. #1
    Forum Addict RattleHead's Avatar
    Join Date
    Feb 2013
    Posts
    1,267

    Attack Times/Gains

    Players will be able to choose to extend or reduce their attack times to allow greater schedule flexibility. Additional hours will result in greater gains while minus hours will result in less gains and less enemy kills. The modified gains etc will be derived from the modification in attack time and will also be displayed.
    So, does this mean that since we adjust attack times by 1h increments, that On-Island hits will both reap higher gains from +Attack times, but lower gains as well from -Attack times?

  2. #2
    Game Support Bishop's Avatar
    Join Date
    Jul 2008
    Posts
    21,331
    Its based on the change to your non +- attack time so yes. You'll still gain less than if you didnt use +- though as it is not designed to be beneficial to use except by allowing to make a hit you'd miss due to scheduling.
    Support email: utopiasupport@utopia-game.com <- please use this and don't just PM me| Account Deleted/Inactive | Utopia Facebook Page | #tactics <-- click to join IRC|
    PM DavidC for test server access

  3. #3
    Forum Addict Spahrep's Avatar
    Join Date
    Aug 2012
    Posts
    1,056
    Just a another clarification. It says it impacts enemy kills, is it also self loss, eg you lose less proportialy with - hours?
    Work Safe Custom Theme: http://spahrep.github.io/
    Age 55 TFC - Faery Warrior - Triple Crown (acres,nw,honor) <Unicorn Stampede>
    Age 56 TFC - Faery Warrior <Fen of the Unicorn>
    Age 57 TFC - Elf Mystic - 1st TFC Prince :P (S) <Rarity>
    Age 58 HRS (S) - Elf Mystic <Space Truckin - Deep Purple>
    Age 59 HRS (M) / AC (M) Faery Merchant <Cantaloupe>
    Age 60 AC (council) - Human Sage <Cerulean Frost>
    Age 60b Simians - Orc Tact <Cerulean Frost Rebooted>
    Age 61 - Silly Pink Ghetto Cats - Dwarf Merchant <Starship Unicorn Express>
    Age 62 - A Ghetto - Human Sage - 1M+ nw <Cerulean Unicorn Adventure>
    Age 63 - Another Ghetto
    Daughter of the Fifth House, Holder of the Sacred Chalice of Riix, Heir to the Holy Rings of Betazed.

    -- The opinions/rants do not represent my kingdom or its affiliates, only me, and i have a lot of them.

  4. #4
    Forum Fanatic
    Join Date
    Sep 2008
    Posts
    2,661
    Quote Originally Posted by Spahrep View Post
    Just a another clarification. It says it impacts enemy kills, is it also self loss, eg you lose less proportialy with - hours?
    THEY lose less. YOU do not.

    There is no reason to use +/- hours unless:
    1) It allows you to make a hit you cannot otherwise make
    2) You can't make a second hit on that target (e.g. WD in 4h)
    3) You can't be online on troop return, so you're adjusting return time to fit your schedule.
    4) By using -hrs, you can beat someone home and stay safe.
    Last edited by Zauper; 15-07-2014 at 15:36.

  5. #5
    Forum Fanatic
    Join Date
    Dec 2013
    Location
    chillin in the sun
    Posts
    2,951
    i can think of plenty of reasons to use +/- hours besides those.

    to answer OP: if you have lower attack time, then the gains modifier for added or subtracted hours is higher. it is designed so that you will never gain more from adding/subtracting hours than you would with normal time attacks in the same time frame. i tested and figured out roughly what the gains modifier should be, but the thread is lost somewhere.

  6. #6
    Forum Fanatic
    Join Date
    Sep 2008
    Posts
    2,661
    Quote Originally Posted by noobium View Post
    i can think of plenty of reasons to use +/- hours besides those.

    to answer OP: if you have lower attack time, then the gains modifier for added or subtracted hours is higher. it is designed so that you will never gain more from adding/subtracting hours than you would with normal time attacks in the same time frame. i tested and figured out roughly what the gains modifier should be, but the thread is lost somewhere.
    There are plenty of bad reasons :p

    Those are really the only good reasons.

  7. #7
    Strategy Moderator
    Join Date
    Jan 2012
    Posts
    4,181
    Quote Originally Posted by Zauper View Post
    There are plenty of bad reasons :p

    Those are really the only good reasons.
    I'dd add you are syncing up ambush/massacre armies with trad march.

  8. #8
    Forum Addict Spahrep's Avatar
    Join Date
    Aug 2012
    Posts
    1,056
    Quote Originally Posted by Zauper View Post
    THEY lose less. YOU do not.

    There is no reason to use +/- hours unless:
    1) It allows you to make a hit you cannot otherwise make
    2) You can't make a second hit on that target (e.g. WD in 4h)
    3) You can't be online on troop return, so you're adjusting return time to fit your schedule.
    4) By using -hrs, you can beat someone home and stay safe.

    So witih +hours you lose more troops and they do not.
    On - hours they lose less troops and you do not.

    Is that correct?
    Work Safe Custom Theme: http://spahrep.github.io/
    Age 55 TFC - Faery Warrior - Triple Crown (acres,nw,honor) <Unicorn Stampede>
    Age 56 TFC - Faery Warrior <Fen of the Unicorn>
    Age 57 TFC - Elf Mystic - 1st TFC Prince :P (S) <Rarity>
    Age 58 HRS (S) - Elf Mystic <Space Truckin - Deep Purple>
    Age 59 HRS (M) / AC (M) Faery Merchant <Cantaloupe>
    Age 60 AC (council) - Human Sage <Cerulean Frost>
    Age 60b Simians - Orc Tact <Cerulean Frost Rebooted>
    Age 61 - Silly Pink Ghetto Cats - Dwarf Merchant <Starship Unicorn Express>
    Age 62 - A Ghetto - Human Sage - 1M+ nw <Cerulean Unicorn Adventure>
    Age 63 - Another Ghetto
    Daughter of the Fifth House, Holder of the Sacred Chalice of Riix, Heir to the Holy Rings of Betazed.

    -- The opinions/rants do not represent my kingdom or its affiliates, only me, and i have a lot of them.

  9. #9
    Forum Fanatic
    Join Date
    Dec 2013
    Location
    chillin in the sun
    Posts
    2,951
    No, only on - hours do enemies lose fewer troops. On +hours the losses are same as a normal time attack. Either way your losses are the same.

  10. #10
    Forum Addict RattleHead's Avatar
    Join Date
    Feb 2013
    Posts
    1,267
    Sorry, for my original question I mean If I had two identical targets, the only difference being one is On-Island and one is Off-Island... Would a +1h on the On-island hit give me slightly greater gains than a +1h hit on the Off-island hit?

    As you are discussing Casualties... Conquest. Attacker suffers higher losses & Defender suffers lower losses, or is it just one way (Only Attackers losses are higher, or Only Defenders losses are lower)?

  11. #11
    Moderator for:
    Utopia Forums
    Palem's Avatar
    Join Date
    Jul 2008
    Posts
    22,030
    Quote Originally Posted by RattleHead View Post
    Sorry, for my original question I mean If I had two identical targets, the only difference being one is On-Island and one is Off-Island... Would a +1h on the On-island hit give me slightly greater gains than a +1h hit on the Off-island hit?
    Yes, because on-island hits have lower attack times. The bigger an impact the + hours makes on your attack time, the bigger impact the gains mod is.

  12. #12
    Post Demon
    Join Date
    Nov 2011
    Posts
    1,425
    So an Avian with 6 days attack time that adds 4 hours will get how much extra land?

  13. #13
    Moderator for:
    Utopia Forums
    Palem's Avatar
    Join Date
    Jul 2008
    Posts
    22,030
    Not enough to make it worth it unless you've got some other mitigating circumstances that leave you unavailable to make a hit again in 6 hours.

  14. #14
    Forum Fanatic
    Join Date
    Dec 2013
    Location
    chillin in the sun
    Posts
    2,951
    found it:

    http://forums.utopia-game.com/showth...1#post15284579

    that should give a rough idea of what gains will be when using added or subtracted hours. if it's wrong someone should test it.

  15. #15
    Forum Addict RattleHead's Avatar
    Join Date
    Feb 2013
    Posts
    1,267
    thanks noobium!

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •