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Thread: Age 63 Potential Changes and Schedule

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    Age 63 Potential Changes and Schedule

    Here are the preliminary changes for Age 63. Please let us know your opinions on these changes in the thread here. This age the changes are mostly focused on balancing the previous ages more drastic changes.

    Schedule
    Age End: Friday October 10th at Noon GMT
    Freeze Start: Friday October 10th at 6PM GMT
    Protection Start: Monday October 13th at 6PM GMT
    Protection End: Tuesday October 14th at 6PM GMT

    Race


    Avians
    -25% Attack Time
    + 30% Sabotage Operation Damage
    Can train Elites with Specialist Credits (New)
    (Lost training speed bonus)

    -20% Birth Rate
    Cannot Use Stables

    Spellbook: Fanaticism, Greater Protection, Clear Sight (new)
    Elite: 6/1 (down from 6/2), 750gc (up from 650), 4.75NW (down from 5)


    Dwarves
    +25% Building Efficiency (down from 30%)
    Free Building Construction and Can Use Credits To Raze Buildings
    + 30% Combat Instant Spell Damage

    Can't use Accelerated Construction
    + 100% food consumption

    Spellbook: Fools Gold, Quick Feet, Mystic Aura
    Elite: 6/2 (down from 6/3), 800gc(down from 900), 5.25NW (down from 5.5)


    Elf
    +30% wpa
    -33% defensive losses
    +1 defensive specialist strength

    Spellbook: Nightmares, Pitfalls, Mages Fury,
    Elite: 5/4, 900gc,(down from 950) 5.75NW


    Faery
    +40% Spell damage (instant spells)
    +40% Sabotage damage
    +1 mana per tick in war

    Spellbook: All racial spells
    Elite: 4/5, 1150gc, 5.5NW


    Halflings
    +40% TPA(down from 50%)
    (lost -50% thief cost)
    + 1 Stealth
    + 100% land effect from Thieves Dens (new)

    -10% Gains

    Spellbook: Invisibility, Town Watch, Aggression, Animate Dead
    Elite: 5/5, 800gc(was 900), 6.5NW


    Human
    +5% Population
    + 20% Spell Duration (down from 30%)
    + 10% Offensive Military Efficiency In War

    + 50% Cost of Science

    Spellbook: Tree of Gold, Fountain of Knowledge
    Elite: 6/3(down from 6/4), 1250gc 7NW


    Orcs
    +25% Attack Gains (up from 20%)
    Free draft
    +20% Enemy casualties when attacking

    -10% science effectiveness

    Spellbook: Reflect Magic
    Elite: 7/1, 800gc, 5.75NW


    Undead
    -75% Offensive losses on attacks you make (up from 50%)
    Converts some Specialists into Elites on successful land attacks
    Spreads and is Immune to The Plague
    No Food Required
    +1 offensive specialist strength

    Basic Thievery (Intel operations only)
    Cannot Train Elites


    Spellbook: Town Watch
    Elite: 7/2, 6.5NW


    Personalities

    The Merchant
    Gain 75% more Specialist and Building Credits (up from 50%)
    Access to Tree of Gold
    Starts with +1600 specialist credits


    The Sage
    Every 4 acres generates 1 book
    +30% Science Effectiveness (down from 40%)
    Access to Amnesia
    Starts with 40000 science books


    The Rogue
    -50% thief cost (new)
    +1 Stealth recovery per tick
    Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda
    +75% Thievery Science Effectiveness (down from 100%)
    Access to Vermin
    Starts with +400 thieves


    The Mystic
    All Guilds are twice as effective
    +1 mana per tick in War
    +50% Magic Science Effectivness (down from 75%)
    Access to Meteor Showers, Chastity, Nightmares
    Starts with +200 Wizards


    The Warrior
    +1 General
    +10% OME
    Enhanced Conquest range
    Access to Bloodlust
    Starts with +800 soldiers and +800 specialist credits


    The Tactician
    -20% Attack Time
    Accurate Espionage
    Access to Clear Sight
    Starts with +800 soldiers and +800 specialist credits


    The Cleric
    -50% Your Military Casualties (on attack or defense) (up from 40%)
    Access to Pitfalls
    Starts with +800 soldiers and +800 specialist credits


    The War Hero
    +100% Honor Effects
    Immune to Dragon effects
    Immune to The Plague
    Access to War Spoils
    Starts with 400 elites


    Mechanics

    Military Science: Scaling increased (i.e more points for the same effect)

    Arson and Greater Arson: GA will be buffed, Arson will be buffed more.

    Fortified: Max duration decreased by 24 hours but effects on troop cost, speed and building rate increased, birth rate bonus added.

    Specialist Credits: These will decay while out of war

    Elite Wages: TBC, looking at increasing them in general.
    Last edited by Bishop; 08-10-2014 at 14:25.
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