Here are the changes for Age 63. As always, thank you to the people that took the time to comment and put forward suggestions.
Schedule
Age End: Friday October 10th at Noon GMT
Freeze Start: Friday October 10th at 6PM GMT
Protection Start: Monday October 13th at 6PM GMT
Protection End: Tuesday October 14th at 6PM GMT
Races
Avians
-25% Attack Time
+ 30% Sabotage Operation Damage
Can train Elites with Specialist Credits (New)
(Lost training time)
+20% Birth Rate (from -20%)
Cannot Use Stables
Spellbook: Fanaticism, Greater Protection, Clear Sight (new)
Elite: 6/1 (down from 6/2), 700gc (up from 650), 4.75NW (down from 5)
Dwarves
+25% Building Efficiency (down from 30%)
Free Building Construction and Can Use Credits To Raze Buildings
+ 30% Combat Instant Spell Damage
Can't use Accelerated Construction
+ 100% food consumption
Spellbook: Fools Gold, Quick Feet, Mystic Aura
Elite: 6/2 (down from 6/3), 800gc(down from 900), 5.25NW (down from 5.5)
Elf
+30% wpa
-33% defensive losses
+1 defensive specialist strength
Spellbook: Nightmares, Pitfalls, Mages Fury,
Elite: 5/4, 850gc,(down from 950) 5.75NW
Faery
+40% Spell damage (instant spells)
+40% Sabotage damage
+1 mana per tick in war
Spellbook: All racial spells
Elite: 4/5, 1150gc, 5.5NW
Halflings
+40% TPA(down from 50%)
(lost -50% thief cost)
+ 1 Stealth
+ 100% land effect from Thieves Dens
-10% Gains
Spellbook: Invisibility, Town Watch, Aggression, Animate Dead
Soldiers 2:2 Elite: 3/5 (down from 5/5), 600gc(was 900), 5.25NW (down from 6.5)
Human
+5% Population
+ 20% Spell Duration (down from 30%)
+ 10% Offensive Military Efficiency In War
+ 50% Cost of Science
Spellbook: Tree of Gold, Fountain of Knowledge
Elite: 6/3(down from 6/4), 1250gc 6.5NW (down from 7)
Orcs
+25% Attack Gains (up from 20%)
Free draft
+25% Enemy casualties when attacking (up from 20%)
-10% science effectiveness
Spellbook: Reflect Magic
Elite: 7/1, 800gc, 5.75NW
Undead
-75% Offensive losses on attacks you make (up from 50%)
Converts some Specialists into Elites on successful land attacks
Spreads and is Immune to The Plague
No Food Required
+1 offensive specialist strength
Basic Thievery (Intel operations only)
Cannot Train Elites
Spellbook: Town Watch
Elite: 7/2, 6.5NW
Personalities
The Merchant
Gain 75% more Specialist and Building Credits (up from 50%)
Access to Tree of Gold
Starts with +1600 specialist credits
The Sage
Every 4 acres generates 1 book
+30% Science Effectiveness (down from 40%)
Access to Amnesia
Starts with 40000 science books
The Rogue
-50% thief cost (new)
+1 Stealth recovery per tick
Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda
+75% Thievery Science Effectiveness (down from 100%)
Access to Vermin
Starts with +400 thieves
The Mystic
All Guilds are twice as effective
+1 mana per tick in War
+50% Magic Science Effectivness (down from 75%)
Access to Meteor Showers, Chastity, Nightmares
Starts with +200 Wizards
The Warrior
+1 General
+10% OME
Enhanced Conquest range
Access to Bloodlust
Starts with +800 soldiers and +800 specialist credits
The Tactician
-20% Attack Time
Accurate Espionage
Access to Clear Sight
Starts with +800 soldiers and +800 specialist credits
The Cleric
-50% Your Military Casualties (on attack or defense) (up from 40%)
Access to Pitfalls
Starts with +800 soldiers and +800 specialist credits
The War Hero
+100% Honor Effects
-50% Military Training Time (new)
Immune to Dragon effects
Immune to The Plague
Access to War Spoils
Starts with 400 elites
Mechanics Changes
Military Science: More points now required for the same effect.
Arson and Greater Arson: GA increased moderately, Arson damage increased significantly.
Fortified: Max duration decreased by 24 hours but effects on troop cost, speed and building rate increased, birth rate bonus added.
- 50% gains hitting in (slides in over a period of 24 hours)
- -50% gains on magic and thievery ops (slides in over a period of 24 hours)
- -40% Military training time and cost
- +40% draft speed
- -50% Construction time and cost
- +200% Birth Rate
- 3 days maximum duration
- -50% gains hitting out
- -50% gains on magic and thievery ops
- +500% Explore costs
- No Paradise spell available
- Science limited to "Active"
Specialist Credits: These will decay while out of war at a rate of 10% per RL day.
Elite Wages: Increased across the board to .7 gc.
War Win Chart: Opponent net worth far less significant in determining points.
Vacation Mode: Cannot be entered near age end.