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Thread: Banks vs. Armouries

  1. #1
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    Banks vs. Armouries

    Hi Everyone,

    I had a question with the new Elite wages of .7gc per would it be better to run more banks (10%) or 10% Armouries now?

  2. #2
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    banks will provide more total income

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    banks are more fluid. if you have no economy than neither (just stockpile gc or drop wages if you have to). you should have everything trained before you leave a pump, and if you're growing with good peasants than banks are better. in war, if you start with nearly no economy, it will recover somewhat if you aren't an immediate target.

    arms outside of a pump just aren't that good unless you have a strategy of mass-aiding troops for training, and you really shouldn't need to train extra military for a while in wars. using arms to train up in long wars might pay off, but you would only do so on provinces that are reasonably secure against all forms of attack, or provinces you need to mass-aid with more than their credits will cover.

    during the very early age, armories are fairly useful for training elites, even if you are in normal/aggressive stance. they're not as good if you fight early war, but if you're fighting early war you'll probably manage fine with econ buildings.

    you might have some reason to build arms just to get cheaper soldiers, if you need to run emergency+patriotism draft rates in war. this is most likely if you have something like elf that doesn't generate lots of credits, but need to train up offense to start hitting stuff (or just aid soldiers to people who need to use their credits). arms also mean that the cost of slaying dragons is reduced.

  4. #4
    Veteran Shockwave's Avatar
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    WTs. The answer is WTs.
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  5. #5
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    I will pick banks for more profit. I want more profit. However, a new bill, introduced in the legislature on July 17, seeks to give a lawful protection to state-licensed medical marijuana users when faced with federal prosecution. The bipartisan effort of 18 lawmakers involves Barney Frank (D-Mass.) and Ron Paul (R-Texas).

  6. #6
    Regular claritinclear's Avatar
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    Banks are more useful but as mentioned above make sure the economy is running okay with peasants first. a little bit of armories is good if you are a slow grower (t/m) or only during a pump otherwise.

  7. #7
    Veteran pathetic sheep's Avatar
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    Elite wages do not have much effect which one is better.

    If you spend all of your income on wages, draft, and training then it makes very little difference. If you spend money on anything else then the banks are better. Armouries are very useful if you convert specialists into elites or you are getting lots of gold in aid.

    Do not forget homes. ]:)

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    the general approach most kingdoms will take - at least from around YR4-5 onward - is to omit banks entirely if they plan to wave someone. at that stage, your provinces should have very little native economy to enhance either way, and won't have the peasants and soldiers to convert into troops (hence arms utility is basically nonexistent). the best way to improve your economy in that case is to destroy your enemy's economy more efficiently (and of course build up your own through better gains), so that you have better relative advantages over whoever you are fighting. if you're doing it right, you're negating the economy of kingdoms that build banks on their core by having more offensive builds, and negating offensive outputs better with defensive builds like wt.

    so.... uh... wts. the answer is wts.

    the answer is not legalized marijuana.

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