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Thread: Faery/Mystic Build

  1. #31
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    Hi, just to check what do your mean by having 12-14% will have max duration for spells?
    Cause I tried meteor shower with 14% guild I got only 4 hrs, while having 20% guild will provide me with 9hrs.

  2. #32
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    Quote Originally Posted by loneshadowz View Post
    Hi, just to check what do your mean by having 12-14% will have max duration for spells?
    Cause I tried meteor shower with 14% guild I got only 4 hrs, while having 20% guild will provide me with 9hrs.
    %20 guilds (after modified by be&race/pers modifiers) gives maximum spell duration - %12.5 guilds with %80 be and %200 mystic guild effectiveness will result in %20 modified guilds, giving maximum spell durations..

    4 hour ms with %14 guild must be on a target greatly out of your rnw, also take into account that theres a wide range of rng on durations..

  3. #33
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    Im a faery mystic. so will have +100% guild effectiveness. having building efficiency at 85%. The target nw is around 80 - 85% of my nw. with raw 20% guild i can hit a 9 hrs, with 14% raw guild i can hit a 4 hrs. tried 3-4 times. Will my build give me max duration? sorry to trouble you.

    Just a side note. Can I also maybe find out the formula for mod building? cause I cant seem to find it on the wikia.

  4. #34
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    You are running too low guilds. You need 20% not just for max duration but also for retraining wizz from failed spells. Currently I'm running 20% guilds 20% towers(with 110% mage sci) and its pretty decent. What do you mean mod building? For percent based buildings think it was 0.6 * %number * base.

  5. #35
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    If you're mystic you only need 10% guilds (at 100% BE) for maximum durations, a good target to aim for in war is ~12%.

  6. #36
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    Thank you.

  7. #37
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    Quote Originally Posted by Youlose View Post
    If you're mystic you only need 10% guilds (at 100% BE) for maximum durations, a good target to aim for in war is ~12%.
    Thats also low. Guilds dont give just more time for spells. They also retrain the loses from failed spells. With just 12% you will lose wpa really fast even without aw. Currently with 20% guilds I'm able to preserve my wpa around 5.5 and some other ppl in the KD with 15-17 are already below 5.1. You may think you dont need that much wpa to cast spells on attackers... but who will cast spells on t/ms?

  8. #38
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    You can't have everything in life, or utopia. If you run 20% guilds, then you give up something else (forts/WTs most likely), and the wizard generation is not worth it other than in some specific circumstances. I'm sitting on 11% guilds atm (in war) and my wizard count is slowly increasing despite occasional fails.

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