Agreed Anri. The reason I went with divisions in this thread was because of my experiences going kingdom to kingdom. One thing I noticed was that most kingdoms have an enthusiastic core of between 5-9 players. It's not that the rest don't enjoy being in kingdom, just that you have action guys and followers. Nothing wrong with followers; a healthy tree has branches.
The endeavor of The Virtual Kingdom is to bring the enthusiasts together in a diversified strat that emphasizes teamwork. While any kingdom of any build can have the same characteristics, The Virtual Kingdoms signature is diversity based in the mechanics of the 8 personality and races. There are 3 divisions of the 8 players characterized as boroughs like those of a city.
Divisions came to mind because my influences are organized sports, music groups and my RPG group of 35 years. My first observation was the value of the buddy system. When I see bands I notice the relationship between drum and bass players. Bass player to guitarist, guitarist to lead singer. Another was the relationships I had as an offensive lineman in Amercan football; the timing, the intuitive nature to help a teammate with a failed assignment and the satisfaction of springing the ball carrier.
There is a feeling of triumph in clean execution.
It's my way of celebrating the game. By offering healthy competition between divisions with but one representative of each persona/race there's no place to get lost in the shuffle. Virtually. While most strats are a reflection of utility The Virtual Kingdom represents pageantry.
Thank you.