Please read this first: this is a serious, purely academic question. Please limit replies to the abstract scenarios presented here and don't bring in anything that's actually happened recently or historically.
Let me start by saying I'm a ghetto-nub. I haven't played in the top, so forgive my ignorance of what may seem obvious to some.
In recent threads, many (noticeably not all) have said that noticing into EOWCF is sleazy/slimy/dishonorable/****play etc. even if there's nothing in a CF deal prohibiting this.
Question One What I don't understand is why this is an unwritten "rule/guideline/standard", or why some people think that it is an unwritten rule.
So long as you're not hitting into EOWCF, the kd that gets noticed still has a full 4 day EOWCF and should be able to prep in that time. The downsides I can see for a kd being noticed in EOWCF are:
1. It's more difficult to avoid the war (you can't start one to avoid it unless you drop EOWCF)
2. You can't Fort to change build/train up
3. You've just come OOW and "only" have 4 days to get ready for another
4. You can't explore (well) in EOWCF
To my mind none of these is sufficient to justify people's reactions to notice into EOWCF:
1. The option to drop EOWCF, go fort, train up, and try to start a hostile is there. That's why the notice periods seem to be 48hrs minimum (usually more) - so you have time to react and prepare. If notice expires after EOWCF you can have full EOWCF, come out in fort to get builds in, and then try to find a war. Yes things are more difficult, but waging war isn't about making things easier for your opponents. Top kds seem to keep an eye on their CFs and what similar-size kds are doing too so notice should never be completely out of the blue.
2. You can come out of EOWCF with full fort protection, or drop EOWCF early to gain a beat on your opponent if there's still time on the notice. Plus, EOWCF has lower training costs. It's not as much as fort but is still there. If you come out in fort and your opponent does a full wave you can drop and wave back, so I don't see there's a huge problem here.
3. I don't see how the time period is relevant. Sure you only have 4 days between wars but this is enough to be ready, albeit maybe without a huge gc stack. But if the other kd has been stocking gc in anticipation anyway, any extra time they give you still leaves you behind in gc.
4. I guess one response to a notice would be to immediately explore up to gain an advantage over your opponents. This is harder in EOWCF. Again you have the option to drop EOWCF, go Normal to explore then Fort. And maybe I'm showing my lack of experience here, but is 48/72 hrs really sufficient time to explore up and make those acres useful? (3 hrs minimum to get mills in, 24 hrs to explore, swap mills out, build up acres, grow pezzies, draft and train... sounds tough to me)
Question Two: is there a difference between noticing into EOWCF if that notice expires after EOWCF? e.g. giving 72 hours notice when there's 24 hours of EOWCF remaining vs. giving 72 hours notice as soon as EOWCF begins (but still not hitting into the EOWCF)
I'm not trying to start an argument here, but a discussion. I am looking for considered, non-partisan responses to help me understand. There are many of these unwritten rules in the top that aren't obvious to people who have played in the ghetto, mainly because pretty much anything goes in the ghetto. I know, I was on the end of a fair bit of $hit last age from ghetto, warring AND top kds.