Originally Posted by
StratOcastle
You don't have to accept chaining without a fight. The honor, and this is personal experience, is in stalling and/or breaking the chain, drifting into a nw no-mans-land and feeding the enemies bigs down to get chained.
Most players can muster the activity to stall chains but they're instructed to fight in a manner that results in defense release. This phenomena exists as a side effect of the war tier because they believe acres are useless in the core. This is like some lost mechanical knowledge that an ancient dragon like me has retained.
Think about it this way: the amount of offense you need to break enemies vs the amount of offense they need to break you becomes prohibitive for the enemy on land defense. Because, when the smoke clears and the t/ms are counting on easy pickins they are presented with a problem. Someone who can break to bounce and pull acres from their core. Resources are low all around. I've been here before and they can't put you down if you manage your acres. Lord knows they try.
Defense is underrated in my opinion because everyone is buying offense and have essentially forgotten how to use defense. I don't mean you stack defense, I mean retaining defense. You can run your offense in such a way that it optimizes your defensive integrity. When you retain defense you don't release thieves, you can pay your army, you can provide aid, you can build useful buildings. This is the true logistic. The bomb baggers have their place, just not the entire core.