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Thread: My predictions for next age changes :)

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  1. #1
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    Join Date
    Dec 2015
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    My predictions for next age changes :)

    Faery: get +1 off specs (from halfer) and elites 3/6 (spliting army in ospa+epa results in lower def)
    The rest pretty much the same.

    Halfer:
    elite boost to 5/5 and cost on 500 gc.
    Lose 2/2 soldiers and get +15% pop (instead of 10%). Thieves 350 gc instead of 250.

    Elf:
    Lose the Pitfalls. Lower WPA boost to 30% (from 40%). Elites 5/5 and more expensive (from 5/4). The -30% losses apply to both off and defense.

    Orcs: Ogres get cheaper (550gc instead of 750). Science penalty increased to -33%.
    Gets GBP protection after 1 hit received.. Get bloodlust.

    Humans: Lose QF and Lose -20 gains (pretty much the same thing, as QF = +1 h bonus aproximative). Have only 10% OME but works in Peace also (not only war).
    Bonus: make libs twice as efficient.

    Dwarves
    - +150% food consumption and 30% increased build time :) i hate them and people think they are overpowered anyway. Improve elites to 6/4 or even 6/5 (strongest elites in game). Rest stays unchanged.

    Avian:
    Lose 1 general. Keep the rest. Add: faster training 30% too.

    Undead:
    No idea :))). They are fine i guess.

    ***

    Personalities:

    Warrior: get Pitfalls. Lose bloodlust. Rest the same.

    Sage: Lose 33% sci efficiency. Instead gains 33% cheaper science (that's more logical).

    Tactician: Get QF and also has -15% attack time.

    Cleric: Get Pitfalls. Lose - combat losses and immune to plague and get Hospitals twice effective (like cure plague instantly).

    Rest of personalities unchanged...

    ***

    Mechanics:

    Science cost 33% cheaper (combined with Sage can do Extreme almost all time). Results in overall science increase over the all server and thus increase the competitivity as well.

    Makes learns more efficient since more people have science.

    Encouraging wars:

    Hostile Metter is increased twice as faster by all attack.

    Stance:
    NORMAL get half of Forti penalty and half of Aggresive bonus.
    Aggresive: increase combat gains and loses to 25%.
    Fortified: stay the same.
    Last edited by vlahul82; 28-12-2015 at 21:53.

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