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Thread: Age 67 changes

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    Age 67 changes

    Hi all, below please find the final changes for Age 67, we've taken all the feedback on board and made some adjustments as well some additional mechanic changes.

    Age 67 Schedule

    Age 66 End: Saturday 2nd Jan at 6PM GMT
    Age 67 Freeze Start: Saturday 2nd Jan at 7PM GMT
    Age 67 Protection Start: Tuesday 5th Jan at 6PM GMT
    Age 67 Protection End: Wednesday 6th Jan at 6PM GMT

    Race
    Avian
    -25% Attack Time
    +66% Birth Rate
    Ambush Immunity
    + 1 General

    Cannot use Stables

    Elite: 6/2, 650gc, 5.5 nw
    Spellbook: Fanaticism, Greater Protection

    Dwarf
    +20% Building Efficiency
    Free Building Construction and Can Use Credits To Raze Buildings

    Can’t use Accelerated Construction
    + 100% food consumption

    Spellbook: Fools Gold, Mystic Aura, Pitfalls
    Elite: 6/3, 600gc, 6.5NW

    Elf
    + 40% Spell Success (WPA)
    +1 defensive specialist strength
    -30% defensive losses

    Spellbook: Nightmares, Pitfalls, Invisibility
    Elite: 5/4, 700gc, 6NW

    Faery

    + 20% Combat Instant Spell Damage
    + 20% Sabotage Operation Damage
    + 20% Spell Duration
    +1 mana per tick in war
    +1 stealth per tick

    Spellbook: All racial spells
    Elite: 4/5, 800gc, 6NW

    Halfling

    +50% Thievery Operation Success (TPA)
    -50% thief cost
    +10% population
    +1 offensive specialist strength

    Spellbook: Aggression, Mages Fury
    Soldiers 2:2 Elite: 4/4, 350gc, 5.25NW

    Human
    + 20% Offensive Military Efficiency in War
    Can train elites or specialists with Specialist credits

    -10% battle gains

    Spellbook: Fountain of Knowledge, Quick Feet
    Elite: 6/3, 950, 6.5NW


    Orc
    +20% Battle Gains
    Free draft
    +25% Enemy casualties when attacking

    -10% science effectiveness

    Spellbook: Reflect Magic, Clear Sight
    Elite: 7/1, 750gc, 6NW


    Undead
    -75% Offensive losses on attacks you make
    Spreads and is Immune to The Plague
    No Food Required

    Basic Thievery (Intel operations only)

    Spellbook: Town Watch, Animate Dead
    Elite: 7/2, 800gc, 6.5NW


    Personality

    The Cleric
    -30% Your Military Casualties (on attack or defense)
    Immune to The Plague
    Access to Pitfalls
    Starts with +800 soldiers and +800 specialist credits

    The Merchant
    Gain 20% more Specialist and Building Credits
    Access to Tree of Gold
    Starts with +1600 specialist credits

    The Mystic

    All Guilds are twice as effective
    +1 mana per tick
    +50% Magic Science Effectiveness
    Access to Meteor Showers, Chastity, Nightmares
    Starts with +200 Wizards

    The Rogue
    +1 Stealth recovery per tick
    + 100% land effect from Thieves Dens
    Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda
    +75% Thievery Science Effectiveness
    Access to Vermin
    Starts with +400 thieves

    The Sage
    Protect 75% of science on attacks
    Every 2 acres generates 1 book of science
    Access to Amnesia
    Starts with 40000 science books

    The Tactician

    -15% Attack Time
    Accurate Espionage
    Access to Clear Sight
    Starts with +800 soldiers and +800 specialist credits

    The Warrior
    +10% Offensive Military Efficiency
    Enhanced Conquest range
    Access to Bloodlust
    Starts with +800 soldiers and +800 specialist credits

    The War Hero
    +100% Honor Effects
    Converts some Specialists into Elites on successful land attacks
    Immune to Dragon and Income penalty effects
    Access to War Spoils
    Starts with 400 elites


    Mechanics

    Dragons: Ruby dragon buffed from 8% to 10%

    Kingdom locations: If you're in war, when you go to the thievery or combat spells page we will automatically target the enemy kingdom you're at war with

    Vacation mode: Cannot leave or enter VM while your kingdom is in war

    Espionage tab: Added some additional info to the kingdom espionage page - personality, race runes, gold and food

    Wars and wins:
    50 books per acre of science (based on median province size) granted to both kingdoms
    An additional 150 BPA added to the winner
    Wizard training doubled in end of war ceasefire

    Kingdom page: Provinces that are being sat show as online when they are being used.

    Gold: You can now stack GC over 2.15 billion

    FB: sharing the games URL on facebook no longer results in the message reporting text appearing
    Last edited by Bishop; 02-01-2016 at 18:18.
    Support email: utopiasupport@utopia-game.com <- please use this and don't just PM me| Account Deleted/Inactive | Utopia Facebook Page | #tactics <-- click to join IRC|
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