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Thread: Combat Losses

  1. #1
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    Combat Losses

    I was trying to find on the wiki the formula for combat losses, but I was unable to find it. Does anyone have the formula? I am trying to figure out how much "tankier" elites are than specialists in terms of not dying, not in terms of their offense/defense strength.

  2. #2
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    Elites die at the same rate from attacks as specs do.

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    but are more resistent to Night Strike, Propaganda, Nightmares

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    Okay, I was pretty sure they used to die at a lower rate, but has been a while.

    Was probably thinking about the resistance to NS and Prop.

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    Well, realistically, they do die at a lower rate. Offensive Elites have a higher offense, so you need to send less, which means less die. Same with defensive elites. But they do still die at the standard 7%/5% on offense/defense.

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    Just try to avoid this type of thing
    Forces from somejerk (x:x) came through and ravaged our lands! They stole books of knowledge in the Arts & Sciences! They took books, pictures, and more! We lost 202 soldiers, 1,062 Zombies and 1,739 Ghouls in this battle.

    As you're in war-room just before sending it out...it's brutal...(on a roughly 300k nw prov)

  7. #7
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    You won't find one because one really knows. Though I shall give you the answer you seek. RawME, stables, dungeons, structure of the attacking army, nwpa vs opponents nwpa, ops, and a little bit of other stuff. That is what effects losses/gains(credits and conversion).
    Last edited by Blue Mass; 03-03-2016 at 03:23.

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    Quote Originally Posted by Blue Mass View Post
    You won't find one because one really knows. Though I shall give you the answer you seek. RawME, stables, dungeons, structure of the attacking army, nwpa vs opponents nwpa, ops, and a little bit of other stuff. That is what effects losses/gains(credits and conversion).
    ME, dungeons, stables and other off mods doesn't effect casualties. Nor does the structure of the army (its a 5% off/7% def base no matter).

    Only Raw number of troops x rnw x casualty mods (race/pers/bloodlust/saph dragon/hospitals/gbp/war duration etc that directly targets casualties) do.

    Same with conversions.

    ME and other off mods only have an indirect effect on casualties, credits and conversions (you need send more/less raw troops).

    Which curiously means you loose more troops AND gain more credits/get more conversions sending 1200 ospecs at 100% ME than 1000 ospecs at 120% ME: despite the mod off being the same (4800 pts).

    Edit: Oh. And the formula for casualties is known. It's there ^
    Last edited by Tadpole; 03-03-2016 at 23:35.
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  9. #9
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    Quote Originally Posted by Blue Mass View Post
    You won't find one because one really knows. Though I shall give you the answer you seek. RawME, stables, dungeons, structure of the attacking army, nwpa vs opponents nwpa, ops, and a little bit of other stuff. That is what effects losses/gains(credits and conversion).
    Confusing, useless, and only avoids outright wrong due to ambiguity. Your post fails the smell test.

    While I have no personal tests to cite, I point to Palem's info as being clear, testable, and simple. As well as trusting Palem to be clear about what is conjecture vs. actual knowledge. If you suspect it of containing an error, just check your next attack carefully and see if it holds up. (Note there was no mention of GBP, I at least have no idea what the numbers are behind that.)
    it's vs. its is ambiguous - from now on I'm attempting to use the proper possessive it's, and the contraction 'tis. (Its will just be the plural.)

    Think Different

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    @Tadpole Someone asked for the information. I give them the information they need to come up with their own plan. You feel so strongly against the information I am giving then don't take the advice. However, others do want help so I will give them help. If the conversion formula is known than it should be already known that the conversion rate can be higher than 20% and I should not have to be giving this advice.
    @Ethan nothing confusing about what I am saying. Use these things I have mention and anyone will see improvements. Simple as that. I am not going to hold your hand and tell you exactly of how much of each building to use, and how to structure your military. You should be able to do that stuff on your own.

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    Quote Originally Posted by Blue Mass View Post
    @Tadpole Someone asked for the information. I give them the information they need to come up with their own plan. You feel so strongly against the information I am giving then don't take the advice. However, others do want help so I will give them help. If the conversion formula is known than it should be already known that the conversion rate can be higher than 20% and I should not have to be giving this advice.
    @Ethan nothing confusing about what I am saying. Use these things I have mention and anyone will see improvements. Simple as that. I am not going to hold your hand and tell you exactly of how much of each building to use, and how to structure your military. You should be able to do that stuff on your own.
    When you give out false information of course you'll be questioned. Got nothing to do with taking advice. Your post is false, thus I counter it, for the benefit of others.
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  12. #12
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    Internet trolls always say crap like this. It's simple, Prove it or climb back under a bridge with your false information.



    Quote Originally Posted by Blue Mass View Post
    @Tadpole Someone asked for the information. I give them the information they need to come up with their own plan. You feel so strongly against the information I am giving then don't take the advice. However, others do want help so I will give them help. If the conversion formula is known than it should be already known that the conversion rate can be higher than 20% and I should not have to be giving this advice.
    @Ethan nothing confusing about what I am saying. Use these things I have mention and anyone will see improvements. Simple as that. I am not going to hold your hand and tell you exactly of how much of each building to use, and how to structure your military. You should be able to do that stuff on your own.
    War Monkeys War Monger - Contact me if interested in a beating.

    Quote Originally Posted by Bishop View Post
    Rather than whining, getting pissy and getting on my radar why don't you just .....

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    I haven't given out false information out. Most of the utopia population is using the strategy I came up with. Tadpole can say what he wants dude says random things that don't mean anything. For the most part people will continue to take my advice because it works. People will always pop us such as Neanderthal and tadpole saying things that bring nothing to the topic at hand. These people want me to just give out the info freely. I won't. In face I was going to tell people why they should use all science at the same bpa but no longer will I did that. People like them ruin the game of the rest of us. Though you can set up your bpa of all the sciences at the same level and I am sure you will figure out the reason on your own. :D

  14. #14
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    Blur mass, you won't be warned again. Proof or bans. Your call.
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    Quote Originally Posted by Blue Mass View Post
    I haven't given out false information out.
    Only you do. For instance on the topic of combat losses you say...

    Quote Originally Posted by Blue Mass View Post
    You won't find one because one really knows.
    Which is false. The formula for combat losses is well known.

    You further suggest that despite no one knowing, YOU do. You won't share though (misinterpreting the whole point of this forum section), but instead give out small hints...

    Quote Originally Posted by Blue Mass View Post
    RawME, stables, dungeons, structure of the attacking army, nwpa vs opponents nwpa, ops, and a little bit of other stuff. That is what effects losses/gains
    ...and in so doing you provide further false information. The ONLY thing listed above affecting casualties is ops (bloodlust). NOTHING else that you have provided have the least bit of impact. Not ME, not stables, not dungeons, not army structure, not nwpa levels.

    Quote Originally Posted by Blue Mass View Post
    Most of the utopia population is using the strategy I came up with.
    What strategy?

    Quote Originally Posted by Blue Mass View Post
    Tadpole can say what he wants dude says random things that don't mean anything.
    Um. Could you be a bit more specific?

    Quote Originally Posted by Blue Mass View Post
    For the most part people will continue to take my advice because it works.
    Only this is my critique. You DON'T give out advice. You claim some general things (that are mostly wrong), and proceed saying that you WON'T give out specifics. You hint about possessing some insight, but you won't share it. Defeating the purpose of this forum.

    Quote Originally Posted by Blue Mass View Post
    People will always pop us such as Neanderthal and tadpole saying things that bring nothing to the topic at hand.
    Thread started asks about the combat losses formula. I provide it. Someone else says the formula isn't known. I refute that. Same person hints to irrelevant factors playing a part in the formula. I refute that as well. I'd say I've brought a lot to the topic at hand :)

    Quote Originally Posted by Blue Mass View Post
    These people want me to just give out the info freely. I won't.
    Then perhaps you shouldn't post in the strategy forum


    Quote Originally Posted by Blue Mass View Post
    In face I was going to tell people why they should use all science at the same bpa but no longer will I did that. People like them ruin the game of the rest of us. Though you can set up your bpa of all the sciences at the same level and I am sure you will figure out the reason on your own. :D
    ...speaking of bringing nothing to the discussion at hand ;)
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