Adding a spell that making this work force defend the province kind of the same way town watch down but only for the slave work force.
Adding a spell that making this work force defend the province kind of the same way town watch down but only for the slave work force.
Yea.. slaves... ?
add a spell that affects something that doesn't exist and not entirely sure what it is or how to be implemented yet? I feel like i need more clarification on this slave workforce first.
Like prisoners. Forced march across mine fields. It's a tactic.
love that thick mahogany back with no belly carve or anything...pure thick wood ! The thing ROCK is made of !
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Weed bowls
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Let's not add slaves to the game.
Mine fields sound interesting though...
Yeas as StratOcastle stated prisoners. These group of people are a slave work force. @Panthira we already have slaves/slave work-force in the game.
Prisoners could be made more worthwhile in other ways. How about if you send prisoners out on learns or plunders you can carry back more loot? Probably too complicated to code.
Alternatively, for a straight economic and BE boost, have dungeons perform a bit like homes (providing zero jobs) while housing a lot more prisoners than they do now. Probably a lot easier to code and might send the strat masters into a frenzy of number crunching on homes versus stables versus dungeons.
@Feldspar dungeons have to have someone working them in order to make sure the prisoners don't get out. Someone has to whip the slaves, right?
Haha! True! And stop them from running off!!!
Can we introduce remote electronic tagging and micro chip prisoner mind control technology into a medieval fantasy game?
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