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Thread: Heretic

  1. #91
    Forum Addict Bo To's Avatar
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    Quote Originally Posted by sand View Post
    Also, Halflings have 500gc thief costs.
    If you create a halfer prov you can see it's 250 :).
    Last edited by Bo To; 16-04-2016 at 16:21.

  2. #92
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    We're still pre-age guys. Things are changing.

  3. #93
    Forum Addict smercjd's Avatar
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    Don't forget you lose thieves on successful ops still...(didn't read everything yet, so sorry if someone already posted this)

  4. #94
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    Is it known if heretic theif loss bonus applies to intel as well as sabotage?
    Quote Originally Posted by Bishop View Post
    Correct me then, instead of being a dick about it.
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  5. #95
    Forum Addict Bo To's Avatar
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    Thieves do not die on failed operations

    Should apply since ops are 2 kinds - intel and sabotage :).

  6. #96
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    Quote Originally Posted by octobrev View Post
    It was more a separation of duties thing to weaken magic. Note that neither elf nor fae have access to nightmares now without heretic :o
    Quote Originally Posted by FATstrat View Post
    Orc and Avian can use it okay, undead can't do thief ops, elf/fae better taking rogue/mystic, human/dwarf need prefer warrior/tact/cleric, halfers get cheap theives anyways
    Quote Originally Posted by Bo To View Post
    Thieves do not die on failed operations

    Should apply since ops are 2 kinds - intel and sabotage :).

    I told the kingdom that I was in about this fact before the age started. I don't think most realize that nightmare would become a very rare spell. Nightmare is a very powerful spell this age, and it cost over 2k runes even just a few acres over 400 acres. Even in an unfriendly state I was able to give nightmares to over 90 men with just two casts. And that was when I was at 400 acres. So yeah nightmare is a very strong spell. And yes heretic doesn't lose thieves.
    Last edited by Blue Mass; 22-04-2016 at 07:45.

  7. #97
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    Quote Originally Posted by Blue Mass View Post
    I told the kingdom that I was in about this fact before the age started. I don't think most realize that nightmare would become a very rare spell. Nightmare is a very powerful spell this age, and it cost over 2k runes even just a few acres over 400 acres. Even in an unfriendly state I was able to give nightmares to over 90 men with just two casts. And that was when I was at 400 acres. So yeah nightmare is a very strong spell. And yes heretic doesn't lose thieves.

    "Heretics does not lose thieves or wizards on FAILED ops"
    There fixed for ya.
    Last edited by RedPanda; 22-04-2016 at 16:56.
    A outerworld vagabond Elf traveling this world.
    From the world of Thardferr, herald of the Eldar Elven Kingdoms
    Elven Roles sense Age 63: Sage, Mystic, Rogue, Tactician, Cleric, Merchant, Heretic, War Hero, Warrior, Paladin, Undead, Artisan, Raider

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