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  1. #1
    Needs to get out more
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    ~ Uniform Division Strategy ~

    1 faery heretic
    3 avian cleric
    3 dwarf war hero
    3 elf heretic
    3 faery mystic
    3 halfling rogue
    3 human sage
    3 orc warrior
    3 undead tactician

    Faery heretic: representative of monarch. The faery heretic is both a nod of pageantry to ring in the new personality; thanks to the developers; and to bolster divisions where volume of damage is desired. This isn't a land efficient design and the monarch designation signifies it's reliance on kingdom support to reach its apex. Once realized, this design should be ferociously effective in its role.

    Avian cleric: beyond sustain, the reason avian was chosen for cleric is tactical scope. With undead in the mix it helps to have core capability immune to plague. Avian can work equally well with attackers not immune to plague. This build is integral to finishing chains and clearing nw zones cooperatively with undead tactician.

    Dwarf war hero: running a dwarf cleric myself I can attest to relative ops/sabotage resistance. Not all builds can take advantage of their accompanying spells, but dwarf is especially equipped to make the most of war spoils. Conversely, I've found the build capable of landing ops/sabotage vs core. War hero is economically superior to cleric in all areas other than combat, but makes up a little with elite conversions. Honor effect is pure cream.

    *

    * A Word About t/m Distribution - distribution here is based in effectiveness of the personality and uniform land efficiency across all races. While halfling may seem to expose vulnerabilities, the aim is to force enemies to pick their poison. *

    Elf heretic: though this may appear to simply get elf back to where it was an age ago, a closer look reveals excellent sustain. The Achilles heal was always sensitivity to rogues and that still exists to some extent. In this case there is practical durability across all fields. No longer is the elf in peril doing followup sabotage, and there are bonuses. Elf gains land efficiency via towers. This build is also intended to offer relief to tactician intel gathering.

    Faery mystic: because it's the choice of top kingdoms. While rogue would fit just as well, it's hard to set other races at mystic and expect the build to survive all war vs concerted enemy effort. We all know the benefits. Faery gains land efficiency via mystic guild bonus.

    Halfling rogue: the deepest capability with synergy in sustain, halfling has been a staple at rogue. We all know the benefits and susceptibilities. Halfling gains land efficiency via thieves dens.

    *

    Human sage: I've resisted this choice because I hold personality spells in high regard. Despite this concern I've shared time in kingdom with a well run human sage and can attest to the viability. Besides the poor spell capability, human sage excels in its field.

    Orc warrior: I looked at the alternatives but warrior landed on orc particulary for it's intended target. The intention here is to engage near unbreakables with follow up work by human sage and dwarf war hero. Thus considered impractical to begin with undead risking unnecessary plague spread. The deeper kill ratios make followup attacks by human and dwarf attackers more reliable.

    Undead tactician: along with avian cleric, undead tactician offers the speed and durability to operate in the trenches with a decided edge. Undead tactician offers power to avian speed. This is another proven build with well known benefits and drawbacks. Undead tactician are the kingdoms primary intel tank.
    Last edited by StratOcastle; 10-06-2016 at 00:02.
    Quote Originally Posted by Bishop View Post
    Correct me then, instead of being a dick about it.
    love that thick mahogany back with no belly carve or anything...pure thick wood ! The thing ROCK is made of !
    ________
    Weed bowls

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  2. #2
    Post Fiend
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    Aug 2015
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    Project still doing good?

    Any new developments/insight?

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