Page 4 of 4 FirstFirst ... 234
Results 46 to 48 of 48

Thread: Game Mechanics and Strategies

  1. #46
    Post Fiend
    Join Date
    Oct 2014
    Posts
    153
    Guild % affects duration of all spells. Mod WPA (difference) affects spell success and NW difference also plays a part for spell success and duration.

  2. #47
    Veteran
    Join Date
    Jul 2013
    Posts
    787
    SoS is 100% accurate for the number of books but inaccurate for the science mod if you send only 1 thief.
    Survey is 100% accurate for the number of buildings but inaccurate for the mods if you send only 1 thief.
    Snatch News is 100% accurate if you send only 1 thief.
    Kidnapping a province with low peasants can give you a message that 0 were taken but 1 peasant is actually removed from the province.
    Arson and tornado are both broken under unknown circumstances out of war and will destroy less buildings then advertised (This happens even on 100% built provinces so no its not targeting acres under construction / barren, sometimes no acres will be destroyed at all although news entries will claim they were).
    Mystic Aura is broken under unknown circumstances and occasionally a spell will both pop MA and succeed.

  3. #48
    Regular
    Join Date
    Oct 2012
    Posts
    83
    Quote Originally Posted by 2Utopian View Post
    Survey is 100% accurate for the number of buildings but inaccurate for the mods if you send only 1 thief.
    Really? So anyone with a buildings goal calculator can know the percentages.. Doesn't seem right to me..

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •