how did mhuel design this game? what code is involved?
i want to create a game for kids with a similar concept of money updating their account every hour. advice would be reallllly appreciated!
how did mhuel design this game? what code is involved?
i want to create a game for kids with a similar concept of money updating their account every hour. advice would be reallllly appreciated!
If I was to guess, it'll probably involve some web design for the front end and database management for the back end. It will be possible to schedule some kind of update function that is called every hour if you have a server running as well.
Also if this is the first time you're making a game, I would highly recommend starting with a single player demo first. You can scale it up for multiplayer later once you have a better understanding of how to design and implement your game idea. Unity is a good game engine for beginners and it has a lot of useful tutorials for you to follow if you wish to learn.
Originally it was php with some flat file system as a DB. That was about 18 years ago though.
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I heard it was written in Perl.
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Hmm, I thought it was php, can't seem to find the blog about it though
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Ah ha!
For the technically curious, the existing site is comprised of an extensive amount of Delphi code, modified from the original Earth:2025 codebase. As happens to programs over time, it has become ever more complex as the years went by. Architecturally, it consists of CGI modules running in the IIS webserver, with no separation of data, presentation or game logic. Player and kingdom data is stored as Delphi records serialized into text files (i.e., there is no DBMS). Pre-CSS style HTML is embedded directly into the application code.
Support email: utopiasupport@utopia-game.com <- please use this and don't just PM me| Account Deleted/Inactive | Utopia Facebook Page | #tactics <-- click to join IRC|PM DavidC for test server access
Delphi is basically Pascal, and it's cool because it can use assembly language to manipulate hardware. It used to be easy to update with it's rapid programming structure. I also think it may have been the precursor to C, but I'm not sure.
I don't know much about this stuff, but good luck to you, and it sounds like a great idea (your idea for a kid's game).
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whoa!! trying to debug this when odd things start to happen must be a nightmare, also the code walkthrough for new developers must be .. interesting ?
Whatever happened to Mehul?
Rumor has it he's lurking in the depths of utopia still
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