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Thread: Age 69 potential changes

  1. #211
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    120 professors for max science?
    I can see abduction being way stronk for kingdoms that can make it work. Permanent scientists that are hard to acquire and come with free XP, hell yeah.

  2. #212
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    Quote Originally Posted by Yadda9To5 View Post
    This age i don't envy anyone playing t/m. Not alone are the t/m races even less unbreakable, how the hell can a t/m compete with "Learns attacks are now replaced with Abduct attacks, which capture a number of random Scientists from your opponent. These scientists are captured intact with their experience, allocated science and name."
    This is true. You shouldn't be able to take their name also...that's just rubbing salt in the wound.

  3. #213
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    Quote Originally Posted by Yadda9To5 View Post
    This age i don't envy anyone playing t/m. Not alone are the t/m races even less unbreakable, how the hell can a t/m compete with "Learns attacks are now replaced with Abduct attacks, which capture a number of random Scientists from your opponent. These scientists are captured intact with their experience, allocated science and name."
    They will be running more sci buildings.
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  4. #214
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    How does +75% science work with the cap?

    Say the cap for crime science is 100% - does that mean I can allocate 50 professors and get 175% total crime science? Or does it mean that anything over 29 professors is wasted (29 * 2% * 1.75 = 101.5%)

  5. #215
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    Closing this, I'll use the other thread.
    Support email: utopiasupport@utopia-game.com <- please use this and don't just PM me| Account Deleted/Inactive | Utopia Facebook Page | #tactics <-- click to join IRC|
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